CEL Banner Eternal Lands
CEL Banner
Border Top
~Age of the Eternals~
Special Day
Game time: 03:44
 
Site Map
 
 
Border Bottom
SPECIAL DAY ALERT
Day of summoners

Page Title

There are two types of attributes: 6 Basic and 9 Cross Attributes.
Basic Attributes: characteristics that you can directly change by trading unspent pick points at the Wraith. Basic Attributes are capped at no more than 48 each.
Cross Attributes: aspects of your player that determine such features as health, research speed and carrying capacity. Cross Attributes are the result of one-half the sum of the two Basic Attributes linked to it.
Example: RATIONALITY = (WILL + REASONING) / 2

Since no two Basic Attributes affect Cross Attributes in the exact same way, most players raise their Basic Attributes in pairs.
Example: To raise carry capacity, put 2 pick points into PHYSIQUE or COORDINATION. Putting 1 pick point into each will raise carry capacity, but the other Cross Attributes would not show any change

As you can determine by the descriptions below, not all Cross Attributes are fully used in the game and thus most players focus on PHYSIQUE, COORDINATION and WILL.
A general rule of thumb is to have a ratio of 2:3:1 or 2:4:1 (PHYSIQUE:COORDINATION:WILL). However, be ready to experiment to find the right combination to fit your style of play.


Attribute Calculator #1
Basic Attributes Cross Attributes
Physique Health
Mana
Load

Might
Matter
Toughness
Charm
Reaction
Perception
Rationality
Dexterity
Ethereality













Coordination
Reasoning
Will
Instinct
Vitality
 
Attribute Calculator #2
Basic Attributes Cross Attributes
Physique Health
Mana
Load

Might
Matter
Toughness
Charm
Reaction
Perception
Rationality
Dexterity
Ethereality













Coordination
Reasoning
Will
Instinct
Vitality
 
 
 
Health = (WILL + PHYSIQUE) / 2 * 5
Health is also known as Material Points
 
Mana = (WILL + VITALITY) / 2 * 8
Mana is also known as Ethereal Points
 
Load = (PHYSIQUE + COORDINATION) / 2 * 20
Load is also known as EMU or Carry Capacity

Basic Attributes
Coordination
Instinct
Physique
Reasoning
Vitality
Will
     
Cross Attributes
Charm Charm is now used as a modifier for summoned creatures, adding to both critical to hit and critical to damage.
Charm is also used to give you a chance (charm%) to summon two animals/monsters instead of one. Works with summoning stones as well.
Dexterity Increases the chance to score a hit
Ethereality Increases your ethereal (mana) points
Matter Increases your health points
Might Increases the amount you can carry
Perception Determines how far you see at night and in dark areas.
Rationality Reduces research time and increases the amount of experience you receive
Reaction Helps you avoid being hit in combat
Toughness Reduces the amount of damage you take in a fight

Basic Attribute Cross Attribute Description
Coordination Dexterity Increases the chance to score a hit
Coordination Might Increases the amount you can carry
Coordination Reaction Helps you avoid being hit in combat

Instinct Charm Charm is now used as a modifier for summoned creatures, adding to both critical to hit and critical to damage.
Charm is also used to give you a chance (charm%) to summon two animals/monsters instead of one. Works with summoning stones as well.
Instinct Perception Determines how far you see at night and in dark areas.
Instinct Reaction Helps you avoid being hit in combat

Physique Matter Increases your health points
Physique Might Increases the amount you can carry
Physique Toughness Reduces the amount of damage you take in a fight

Reasoning Dexterity Increases the chance to score a hit
Reasoning Perception Determines how far you see at night and in dark areas.
Reasoning Rationality Reduces research time and increases the amount of experience you receive

Vitality Charm Charm is now used as a modifier for summoned creatures, adding to both critical to hit and critical to damage.
Charm is also used to give you a chance (charm%) to summon two animals/monsters instead of one. Works with summoning stones as well.
Vitality Ethereality Increases your ethereal (mana) points
Vitality Toughness Reduces the amount of damage you take in a fight

Will Ethereality Increases your ethereal (mana) points
Will Matter Increases your health points
Will Rationality Reduces research time and increases the amount of experience you receive

  Today's Visitor: 573 Site by Ghrae, Graphics by Leahatwood, Apparition & Phenic 
All Rights Reserved, Copyright 2005 ©
Back to the top