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| SPECIAL DAY ALERT |
| Acid Rain Day |
| Each minute you spend outside when it rains, there is a chance for the items you WEAR to get damaged and dissapear. |
| Attribute & Combat Calculators |
| The combat formula used by most people is not 100% accurate, but rather a very close approximation. |
| The real formula is only known to the game developer and has not been made public. |
| Calculating Opponent's Attack/Defense |
| Based on your stats in Attribute Calculator #1 above |
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Opponent's Attack
Opponent's Defense
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| Calculating XP |
| Based on your stats in Attribute Calculator #1 above |
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Attack XP
Defense XP
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| "Base" refers to the minimum xp given by that particular opponent |
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| Formulas |
| Health |
(WILL + PHYSIQUE) / 2 * 5
Health is also known as Material Points
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| Mana |
(WILL + VITALITY) / 2 * 8
Mana is also known as Ethereal Points
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| Load |
(PHYSIQUE + COORDINATION) / 2 * 20
Load is also known as EMU or Carry Capacity
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| Combat |
REACTION + TOUGHNESS + DEXTERITY + 3/4 ATTACK + 3/4 DEFENSE + 1/2 MATTER
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| Restore |
MAGIC * 2 + RATIONALITY * 5
Health is also known as Material Points
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| Opponent Defense |
(Attack XP / Attack God Bonus - RATIONALITY / 3 + ATTACK) / 2
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| Opponent Attack |
(Defense XP / Defense God Bonus - RATIONALITY / 3 + DEFENSE) / 2
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| Attack XP |
(Opponent's Defense * 2 - ATTACK + RATIONALITY / 3) * Attack God Bonus
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| Defense XP |
(Opponent's Attack * 2 - DEFENSE + RATIONALITY / 3) * Defense God Bonus
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