| Each day in Eternal Lands is six hours long. Most days are quite ordinary. |
| However, there is a 20% chance that the game day will be special. |
| Some days are good and players rejoice. Other days are bad and players cringe. |
| Either way, the special days help keep the game unexpected and challenging. |
|
| Information has been gathered historically by Gossip and presently by Adarah. |
| So next time you're at Raven, give thanks to Adarah for her hard work! |
| The percentages below are the percentage of each day she's seen compared to the total number of special days. |
|
| For a list of recent events, click here. |
|
| Section Links: |
• Good
|
• Bad
|
| Special Day: |
Day of Aleksei Stakhanov |
| Description: |
3x experience for harvesting |
| Role Play: |
Aleksei Stakhanov is in the town today, teaching harvesters how to harvest resources
more effectively.
http://en.wikipedia.org/wiki/Aleksei_Grigorievich_Stakhanov for more info about
him. |
| % of Total: |
3.2% |
|
| Special Day: |
Day of Joule |
| Description: |
Half the food for manufacturing/potion/etc. skills |
| Role Play: |
Today we celebrate James Prescott Joule. See
http://en.wikipedia.org/wiki/James_Prescott_Joule for more info on who he was and
what he did. |
| % of Total: |
4.2% |
|
| Special Day: |
Day of Magic |
| Description: |
Today you gain twice the magic experience |
| Role Play: |
|
| % of Total: |
0.4% |
|
| Special Day: |
Day of no rostogols |
| Description: |
Today the rostogol stones do not work |
| Role Play: |
|
| % of Total: |
2.5% |
|
| Special Day: |
Day of Recycling |
| Description: |
5% chance of not losing the ingredients while using the manufacture window |
| Role Play: |
Today we use the resource in a more efficient way, allowing for better production of items and animals. |
| % of Total: |
2.9% |
|
| Special Day: |
Day of Robin Tell |
| Description: |
The legendary Robin Tell is visiting us today, and all the ranging exp is doubled! |
| Role Play: |
|
| % of Total: |
1.7% |
|
| Special Day: |
Day of Schools |
| Description: |
Today if you use a school, you get 3 times the exp (instead of 2 times) |
| Role Play: |
|
| % of Total: |
1.3% |
|
| Special Day: |
Day of Sun Tzu |
| Description: |
2x experience for attack and defense |
| Role Play: |
Sun Tzu is in town, teaching people about how to be better at killing others. http://en.wikipedia.org/wiki/Sun_Tzu |
| % of Total: |
5.2% |
|
| Special Day: |
Day of the print |
| Description: |
Today there is a chance that once you read a book you will instantly assimilate the knowledge. |
| Role Play: |
|
| % of Total: |
3.8% |
|
| Special Day: |
Healing Day |
| Description: |
5 health points restored every minute, regardless of food level. |
| Role Play: |
Today it is Aluwen's birthday, so everyone get their health restored much, much faster. |
| % of Total: |
3.4% |
|
| Special Day: |
Increased harvesting events day |
| Description: |
Today there is an increased chance to triger random harvesting events. |
| Role Play: |
Gaia is happy today, she is granting additional random events to those that harvest today. |
| % of Total: |
2.6% |
|
| Special Day: |
Increased rare manufacturing day |
| Description: |
Increased rate of producing a better product today while creating new items (Alching, manufacturing, etc.) |
| Role Play: |
All the Gods that patron manufacture related skills are happy, so that might reflect in you today's production of items. |
| % of Total: |
2.6% |
|
| Special Day: |
No drops day |
| Description: |
No items drop when players or AI die. Rostogol stones will dissapear as usually though. |
| Role Play: |
|
| % of Total: |
5.6% |
|
| Special Day: |
Non Stop Day |
| Description: |
Today you will not stop harvesting during mini events |
| Role Play: |
|
| % of Total: |
0.5% |
|
| Special Day: |
Reconstruction day |
| Description: |
Today, there is a chance that when you use an item, it will not dissapear from your inventory. |
| Role Play: |
For reasons unknown to us, perhaps a time space anomaly, some items do not dissapear after being used. |
| % of Total: |
1.8% |
|
| Special Day: |
Scholars Day |
| Description: |
More experience in any skill, cummulative with the gods exp. |
| Role Play: |
A group of scholars is visiting our lands, spreading knowledge al over. OOC: crappy explanation, no? |
| % of Total: |
3.3% |
|
| Special Day: |
Scientists day |
| Description: |
No knowledge required today (for harvest, manufacture, alchemy, etc.). |
| Role Play: |
Umm, just read the English description, I don't feel like making a 'story' about it, it's 12 am and I have to go to work tomorrow. :D |
| % of Total: |
3.6% |
|
| Special Day: |
Acid Rain Day |
| Description: |
Each minute you spend outside when it rains, there is a chance for the items you WEAR to get damaged and dissapear. |
| Role Play: |
Our scientists have discovered an increase in the acidity of the rain, due to the increased pollution from the dwarf and gnome factories. Anyone being hit by the rain might lose some of the items they wear. |
| % of Total: |
2.1% |
|
| Special Day: |
Day of fasting |
| Description: |
No eating this day. Yeah, I know, you hate us. |
| Role Play: |
Today is the day when we pay respect to our gods, wether we respect them or not :D |
| % of Total: |
2.6% |
|
| Special Day: |
Day of Invasions |
| Description: |
The invasions last more, are harder, and have a higher chance to happen |
| Role Play: |
|
| % of Total: |
1.9% |
|
| Special Day: |
Day of Murphy |
| Description: |
ALL the failures are critical (ingredients lost) |
| Role Play: |
Anything that can go wrong, will.
http://en.wikipedia.org/wiki/Murphy\s's_law |
| % of Total: |
2.0% |
|
| Special Day: |
Day of the brave |
| Description: |
no fleeing today (not even with diss rings). |
| Role Play: |
Today everyone is so brave, so that no one can flee from a fight. So all fights are to the death |
| % of Total: |
3.2% |
|
| Special Day: |
Day of the dead |
| Description: |
This day, there is a random chance that when an entity dies (human or computer controlled) it will respawn full health where it died, without drpoping any items or using rostogol stones. |
| Role Play: |
Mortos has some extra power today, so he will randomly save any living (or undead) being from it's ultimate fate. |
| % of Total: |
3.5% |
|
| Special Day: |
Decreased harvesting events day |
| Description: |
Today there is reduced chance to trigger random harvesting events. |
| Role Play: |
Gaia is pissed off today, she decleared that today random events while harvesting will be even more rare. |
| % of Total: |
2.3% |
|
| Special Day: |
Decreased rare manufacturing day |
| Description: |
Decreased rate of producing a better product today while creating new items (manufacture, alchemy, etc.). |
| Role Play: |
All the gods that patron manufacture related skills are mad at j00, so that might reflect in your today's production of items. |
| % of Total: |
1.9% |
|
| Special Day: |
Green Day |
| Description: |
No harvesting of any kind today. |
| Role Play: |
Today we honor Mother Nature by not stripping her off her resources. |
| % of Total: |
2.7% |
|
| Special Day: |
Labour Day |
| Description: |
No manufacturing (anything requiring the mix window) today. |
| Role Play: |
today we celebrate the labour day, by... umm, not working. Makes perfect sense, doesn't it? |
| % of Total: |
15.7% |
|
| Special Day: |
Leonard's day |
| Description: |
Leonard is very happy today, so he is considerably stronger, and stays awake the whole day. |
| Role Play: |
|
| % of Total: |
0.1% |
|
| Special Day: |
Peace Day |
| Description: |
No fighting today, you can't attack players, animals or monsters, and the animals or monsters won't attack you either. |
| Role Play: |
Today we celebrate life and, as such, we will not fight with each other, nor will we harm any life form. |
| % of Total: |
2.9% |
|
| Special Day: |
Scotty's vacation |
| Description: |
No #beam me up. |
| Role Play: |
Umm.. Scotty has to take his cat to the vet today, so he can't beam you up. |
| % of Total: |
1.5% |
|
| Special Day: |
Solare Flares |
| Description: |
Today, if you are out at daytime, you lose 2 hp/minute (regardless of armor worn) |
| Role Play: |
Our scientists have noticed a solar activity increase, so the UV rays and the solar wind are going to cause damage to all living beings (Isla Prima not affected). We recommand staying indoors during the daytime. |
| % of Total: |
2.8% |
|