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~Age of the Eternals~
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Items: Weapons

Welcome to the Items section of this site, also known as "Scafativ's Dream."
Quite some time ago he wanted a section where items could cross reference other items and skills. And now that is possible. Click on the item name and you'll be taken to a detailed view of that item and how it relates to everything else in the game
Class:
  Image
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Name
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Weight
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Stackable
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Storeable
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Class
Sort Ascending
Description
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1
Leather Gloves 2 No Yes Tools +1 damage, +1 armor
2
Bones 1 Yes Yes Weapons  
3
Iron Sword 7 No Yes Weapons 5-8 damage, +1 defense, +1 accuracy
4
Iron Broad Sword 7 No Yes Weapons 7-10 damage
5
Steel Long Sword 6 No Yes Weapons +9-11 damage, +2 defense, +1 accuracy, +1 critical hit
6
Steel Two Edged Sword 7 No Yes Weapons +10-14 damage, +1 defense, +2 accuracy, +1 critical to hit, +2 critical to damage
7
Used Steel Two Edged Sword 7 ??? Yes Weapons 8-10 damage, +1 defense, +1 critical to hit, +2 critical to damage
8
Titanium/Steel Alloy Short Sword 3 No Yes Weapons +10-14 damage, +2 defense, +2 accuracy, +1 critical to hit, +3 critical to damage
9
Pre-Owned Titanium/Steel Alloy Short Sword 3 ??? Yes Weapons 8-12 damage, +1 defense, +1 accuracy, +1 critical to hit, +3 critical to damage
10
Radioactive Titanium Long Sword 4 ??? Yes Weapons 12-20 damage, 14 radiation damage, +3 defense +3 accuracy, +2 critical to hit, +4 critical to damage
11
Titanium/Steel Alloy Long Sword 4 No Yes Weapons +12-20 damage, +3 defense, +3 accuracy, +2 critical to hit, +4 critical to damage
12
Second Hand Titanium Long Sword 4 ??? Yes Weapons 8-20 damage, +2 defense +2 accuracy, +2 critical to hit, +2 critical to damage
13
Titanium Serpent Sword 2 No Yes Weapons +15-25 damage, +4 defense, +5 accuracy, +5 critical to hit, +6 critical to damage
14
Pre-owned Serpent Sword 2 ??? Yes Weapons 15-20 damage, +3 defense, + 4 accuracy, +4 critical to hit, +5 critical to damage.
15
Wooden Battle Hammer 8 No Yes Weapons 5-20 damage, -2 accuracy, -5 critical to damage
16
Wooden Staff 6 No Yes Weapons +2-10 damage, +3defense, +4 Accuracy, +3 Critical to hit, -2 critical to Damage
17
Quarterstaff 6 No Yes Weapons +6-15 damage, +4 defense, +6 accuracy, +5 critical to hit, -4 critical to damage
18
Staff of Protection 6 ??? Yes Weapons 20% healing chance. Additional protection against anything.
19
Staff of the Mage 6 ??? Yes Weapons 5% chance to do mana drain and mana burn
20
Iron Battle Hammer 6 No Yes Weapons 12-30 damage, -2 defense, -4 accuracy
21
Wood Branches 2 Yes Yes Weapons 1-2 damage, +1 accuracy
22
Iron Sword of Fire 7 No Yes Weapons 7-8 damage, +1 defense, +1 accuracy +3 fire damage
23
Iron Broad Sword of Fire 7 No Yes Weapons 9-10 damage, 4 fire damage
24
Iron Axe 12 No Yes Weapons +5-25 damage, -1 defense, +4 critical to damage
25
Used Iron Axe 12 ??? Yes Weapons +1-20 damage, -1 defense, +2 critical to damage
26
Steel Axe 8 No Yes Weapons +10-30 damage, -1 defense +2 accuracy +6 critical to damage
27
Second Hand Steel Axe 8 ??? Yes Weapons +2-25 damage, -1 defense, +3 critical to damage
28
Titanium axe of evanescence 6 No Yes Weapons +30-40 damage, -1 defense, +3 accuracy +10 critical to damage
29
Titanium Axe 6 No Yes Weapons +25-40 damage, -1 defense, +2 accuracy +10 critical to damage
30
Pre-owned Titanium Axe 6 ??? Yes Weapons +5-30 damage, -1 defense, +4 critical to damage
31
Iron Broad Sword of Ice 7 No Yes Weapons 9-10 damage, 4 cold damage
32
Steel Long Sword of Fire 6 No Yes Weapons 9-11 damage, +2 defense, +2 accuracy, +1 crticial hit +5 fire damage
33
Steel Long Sword of Ice 6 No Yes Weapons 9-11 damage, +2 defense, +2 accuracy, +1 crticial hit +5 cold damage
34
Steel Long Sword of Magic 6 ??? Yes Weapons 9-11 damage, +2 defense, +2 accuracy, +1 crticial hit +5 magic damage
35
Steel Two Edged Sword of Ice 7 ??? Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage +6 cold damage
36
Steel Two Edged Sword of Fire 7 ??? Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage +6 fire damage
37
Steel Two Edged Sword of Magic 7 No Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage +6 magic damage
38
Steel Two Edged Sword of Thermal 7 No Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage, 6 cold, 6 fire damage
39
Titanium/Steel Alloy Short Sword of Fire 3 No Yes Weapons 10-14 damage, +2 defense, +3 accuracy, +6 critical to hit, +3 critical to damage, 7 fire damage
40
Titanium/Steel Alloy Short Sword of Ice 3 No Yes Weapons 10-14 damage, +3 defense, +7 accuracy, +1 critical to hit, +3 critical to damage, 7 cold damage
41
Titanium/Steel Alloy Short Sword of Magic 3 No Yes Weapons 10-14 damage, +5 defense, +3 accuracy, +3 critical to hit, +3 critical to damage, 8 magic damage
42
Titanium/Steel Alloy Short Sword of Thermal 3 No Yes Weapons 10-14 damage, +2 defense, +3 accuracy, +1 critical to hit, +3 critical to damage, 7 fire and cold damage
43
Titanium/Steel Alloy Long Sword of Fire 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 fire damage
44
Titanium/Steel Alloy Long Sword of Ice 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 cold damage
45
Titanium/Steel Alloy Long Sword of Magic 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 magic damage
46
Titanium/Steel Alloy Long Sword of Thermal 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 cold and fire damage
47
Titanium Serpent Sword of Fire 2 No Yes Weapons 20-25 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 18 fire damage
48
Titanium Serpent Sword of Ice 2 No Yes Weapons 20-25 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 18 cold damage
49
Titanium Serpent Sword of Magic 2 No Yes Weapons 20-25 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 18 magic damage
50
Titanium Serpent Sword of Thermal 2 No Yes Weapons 20-28 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 10 cold and fire damage
51
Modable Iron Sword 7 ??? Yes Weapons A modable Iron Sword, that can be enchanted (fire). It can't be used until it is enchanted.
52
Modable Iron Broad Sword 7 ??? Yes Weapons A modable Iron Broad Sword, that can be enchanted (fire/cold). It can't be used until it is enchanted.
53
Modable Steel Long Sword 6 No Yes Weapons A modable Steel Long Sword, that can be enchanted (fire/cold/magic). It can't be used until it is enchanted.
54
Modable Steel Two Edged Sword 7 No Yes Weapons A modable Steel Two Edged Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
55
Modable Titanium/Steel Alloy Short Sword 3 ??? Yes Weapons A modable Titanium Steel Alloy Short Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
56
Modable Titanium/Steel Alloy Long Sword 4 ??? Yes Weapons A modable Titanium Steel Alloy Long Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
57
Modable Titanium Serpent Sword 2 ??? Yes Weapons A modable Titanium Serpent Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
58
Bone of Death 1 No Yes Weapons 20-30 damage, +3 accuracy, 6% chance to do 150 dmg
59
Branch of Destruction 2 No Yes Weapons 10-20 damage, +5 accuracy, 5% chance to decay item
60
Axe of Freezing 12 ??? Yes Weapons +10-25 damage, +6 critical to damage, 7% chance to paralyze
61
Emerald Claymore 20 ??? Yes Weapons 27 damage, +2 defense, +7 accuracy, +6 critical to hit, +4 critical to damage.
62
Emerald Claymore of Life and Mana 20 ??? Yes Weapons Like an Emerald Claymore, but +30 Mana and Life
63
Used Emerald Claymore 20 ??? Yes Weapons 27 damage, +2 defense, +7 accuracy, +6 critical to hit, +4 critical to damage
64
Cheap Cutlass 23 ??? Yes Weapons Same as cutlass, but 8 times higher chance to break and will break, not degrade
65
Cutlass 23 No Yes Weapons 22-24 damage, +2 defense, +15 accuracy, +6 critical to hit, +5 critical to damage.
66
Used Cutlass 23 No Yes Weapons 22-24 damage, +2 defense, +15 accuracy, +6 critical to hit, +5 critical to damage.
67
Cutlass of the mage 23 No Yes Weapons Same as a Cutlass, 4% chance to do a mana burn
68
Sunbreaker 25 ??? Yes Weapons 18-20 damage, +2 accuracy, +1 critical to hit, +15 critical to damage.
69
Sunbreaker of destruction 25 ??? Yes Weapons Same as a Sunbreaker, 0.5% chance of destroying an item
70
Used Sunbreaker 25 No Yes Weapons 18-20 damage, +2 accuracy, +1 critical to hit, -15 critical to damage
71
Orc Slayer 30 No Yes Weapons 35-40 damage, +1 defense, +1 critical to hit, +1 critical to damage.
72
Orc Slayer of Mana Nullification 30 No Yes Weapons Just like an Orc Slayer, but with a 2% chance to remove up to 150 mana from the opponent
73
Used Orc Slayer 30 ??? Yes Weapons 35-40 damage, +1 defense, +1 critical to hit, +1 critical to damage.
74
Eagle Wing 25 ??? Yes Weapons 10-35 damage, +6 defense, +5 accuracy, +5 critical to hit, +5 critical to damage.
75
Eagle Wing of Extra Damage 25 ??? Yes Weapons Like an Eagle Wing, but 8% chance to do 20 extra damage
76
Used Eagle Wing 25 ??? Yes Weapons 10-35 damage, +6 defense, +5 accuracy, +5 critical to hit, +5 critical to damage.
77
Radioactive Rapier 20 ??? Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage, +15 radiation damage
78
Radioactive Rapier From the Shop 20 ??? Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage, +15 radiation damage. Far less chance to break
79
Rapier 20 No Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage.
80
Rapier of death 20 No Yes Weapons Same as a Rapier, 0.5% chance of doing 150 damage
81
Used Rapier 20 No Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage.
82
Jagged Saber 20 No Yes Weapons 30 damage, +10 accuracy, +2 critical to hit, +1 critical to damage.
83
Used Jagged Saber 20 No Yes Weapons 30 damage, +10 accuracy, +2 critical to hit, +1 critical to damage.
84
Jagged Saber of Cooling 20 No Yes Weapons Like a Jagged Saber, but 2.5% chance to reset (to max value) the opponent's cooldown
85
Bronze Sword 30 ??? Yes Weapons 40-60 damage, +5 accuracy, +5 critical to hit, +6 critical to damage, very easy to break!!
86
Frying Pan 14 No Yes Weapons 15-20 damage, +4 critical to hit, +4 critical to damage
87
Golden Star Mace 8 ??? Yes Weapons 15-20 damage, +3 accuracy, +5 critical to hit, +5 critical to damage, 0.5% to destroy an item (hey, that's what the maces are designed for!)
88
Halberd of action 6 ??? Yes Weapons 40-60 damage, -2 accuracy, +5 critical to damage. Chance to do extra damage, requires 2 action points
89
Halberd 6 ??? Yes Weapons 40-55 damage, -2 accuracy
90
Spear 6 No Yes Weapons 10-70 Damage, -2 Defense, -1 Accuracy, +20 Critical to Damage
91
Dragonblade of Mirroring 15 No Yes Weapons 25-35 damage, +3 accuracy, to hit, to damage, +20 life and mana, 2% chance to do mana burn, and mirror perk
92
Dragon Blade 15 No Yes Weapons 25-35 damage, +3 accuracy, to hit, to damage, +20 life and mana, 2% chance to do mana burn
93
Pking bolts 1 Yes Yes Weapons Crossbow bolts, for PKing!
94
Pking arrows 2 Yes Yes Weapons Pking arrows
95
Long Bow 7 No Yes Weapons Long Bow
96
Short Bow 7 No Yes Weapons Short Bow
97
Marksman's Crossbow 7 No Yes Weapons Crossbow with the Sharp Shooter perk
98
Crossbow 7 No Yes Weapons Crossbow
99
Recurve Bow 7 ??? Yes Weapons Recurve Bow
100
elven bow of wilhelm hood 7 No Yes Weapons Elven Bow, gives you the Wilhelm Hood perk
101
Elven Bow 7 No Yes Weapons Elven Bow
102
Magic arrows 2 Yes Yes Weapons Very accurate, 15 normal and magic damage, very fast reloading
103
Fire arrows 2 Yes Yes Weapons 15 normal, 35 heat damage, inaccurate!
104
Ice arrows 2 Yes Yes Weapons 40 cold damage, inaccurate, very slow to reload!
105
Magic bolts 2 Yes Yes Weapons Very accurate, 10 normal, 10 magic damage, 7% chance to do deplete mana, very fast reloading!
106
Fire bolts 2 Yes Yes Weapons 10 normal, 10 heat damage, 15% chance to do mana burn, inaccurate!
107
Ice bolts 2 Yes Yes Weapons 10% chance to do cooldown, 10 normal and cold damage, inaccurate, slow to reload!
108
Scythe 15 ??? Yes Weapons 35-45 damage, +5 accuracy, to hit, to damage, radiation damage, 2% chance to do 150 damage
109
Blue Dragon Sword 23 No Yes Weapons 25-27 damage, +2 defense, +15 accuracy, +6 critical to hit, +5 critical to damage +5 magic defense
110
Training arrows 2 Yes Yes Weapons Training arrows
111
Crossbow training bolts 1 Yes Yes Weapons Crossbow bolt, not for PK!
  Today's Visitor: 283 Site by Ghrae, Graphics by Leahatwood, Apparition & Phenic 
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