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Items: Weapons

Welcome to the Items section of this site, also known as "Scafativ's Dream."
Quite some time ago he wanted a section where items could cross reference other items and skills. And now that is possible. Click on the item name and you'll be taken to a detailed view of that item and how it relates to everything else in the game
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1
staff of the active mage ??? ??? ??? Weapons Please send EYE icon information on this item info to info@el-cel.com
2
Used Steel Two Edged Sword 7 ??? Yes Weapons 8-10 damage, +1 defense, +1 critical to hit, +2 critical to damage
3
Pre-Owned Titanium/Steel Alloy Short Sword 3 ??? Yes Weapons 8-12 damage, +1 defense, +1 accuracy, +1 critical to hit, +3 critical to damage
4
Radioactive Titanium Long Sword 4 ??? Yes Weapons 12-20 damage, 14 radiation damage, +3 defense +3 accuracy, +2 critical to hit, +4 critical to damage
5
Second Hand Titanium Long Sword 4 ??? Yes Weapons 8-20 damage, +2 defense +2 accuracy, +2 critical to hit, +2 critical to damage
6
Pre-owned Serpent Sword 2 ??? Yes Weapons 15-20 damage, +3 defense, + 4 accuracy, +4 critical to hit, +5 critical to damage.
7
Staff of Protection 6 ??? Yes Weapons 20% healing chance. Additional protection against anything.
8
Staff of the Mage 6 ??? Yes Weapons 5% chance to do mana drain and mana burn
9
Used Iron Axe 12 ??? Yes Weapons +1-20 damage, -1 defense, +2 critical to damage
10
Second Hand Steel Axe 8 ??? Yes Weapons +2-25 damage, -1 defense, +3 critical to damage
11
Pre-owned Titanium Axe 6 ??? Yes Weapons +5-30 damage, -1 defense, +4 critical to damage
12
Steel Long Sword of Magic 6 ??? Yes Weapons 9-11 damage, +2 defense, +2 accuracy, +1 crticial hit +5 magic damage
13
Steel Two Edged Sword of Ice 7 ??? Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage +6 cold damage
14
Steel Two Edged Sword of Fire 7 ??? Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage +6 fire damage
15
Modable Iron Sword 7 ??? Yes Weapons A modable Iron Sword, that can be enchanted (fire). It can't be used until it is enchanted.
16
Modable Iron Broad Sword 7 ??? Yes Weapons A modable Iron Broad Sword, that can be enchanted (fire/cold). It can't be used until it is enchanted.
17
Modable Titanium/Steel Alloy Short Sword 3 ??? Yes Weapons A modable Titanium Steel Alloy Short Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
18
Modable Titanium/Steel Alloy Long Sword 4 ??? Yes Weapons A modable Titanium Steel Alloy Long Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
19
Modable Titanium Serpent Sword 2 ??? Yes Weapons A modable Titanium Serpent Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
20
Axe of Freezing 12 ??? Yes Weapons +10-25 damage, +6 critical to damage, 7% chance to paralyze
21
Emerald Claymore 20 ??? Yes Weapons 27 damage, +2 defense, +7 accuracy, +6 critical to hit, +4 critical to damage.
22
Emerald Claymore of Life and Mana 20 ??? Yes Weapons Like an Emerald Claymore, but +30 Mana and Life
23
Used Emerald Claymore 20 ??? Yes Weapons 27 damage, +2 defense, +7 accuracy, +6 critical to hit, +4 critical to damage
24
Cheap Cutlass 23 ??? Yes Weapons Same as cutlass, but 8 times higher chance to break and will break, not degrade
25
Sunbreaker 25 ??? Yes Weapons 18-20 damage, +2 accuracy, +1 critical to hit, +15 critical to damage.
26
Sunbreaker of destruction 25 ??? Yes Weapons Same as a Sunbreaker, 0.5% chance of destroying an item
27
Used Orc Slayer 30 ??? Yes Weapons 35-40 damage, +1 defense, +1 critical to hit, +1 critical to damage.
28
Eagle Wing 25 ??? Yes Weapons 10-35 damage, +6 defense, +5 accuracy, +5 critical to hit, +5 critical to damage.
29
Eagle Wing of Extra Damage 25 ??? Yes Weapons Like an Eagle Wing, but 8% chance to do 20 extra damage
30
Used Eagle Wing 25 ??? Yes Weapons 10-35 damage, +6 defense, +5 accuracy, +5 critical to hit, +5 critical to damage.
31
Radioactive Rapier 20 ??? Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage, +15 radiation damage
32
Radioactive Rapier From the Shop 20 ??? Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage, +15 radiation damage. Far less chance to break
33
Bronze Sword 30 ??? Yes Weapons 40-60 damage, +5 accuracy, +5 critical to hit, +6 critical to damage, very easy to break!!
34
Golden Star Mace 8 ??? Yes Weapons 15-20 damage, +3 accuracy, +5 critical to hit, +5 critical to damage, 0.5% to destroy an item (hey, that's what the maces are designed for!)
35
Halberd of action 6 ??? Yes Weapons 40-60 damage, -2 accuracy, +5 critical to damage. Chance to do extra damage, requires 2 action points
36
Halberd 6 ??? Yes Weapons 40-55 damage, -2 accuracy
37
Recurve Bow 7 ??? Yes Weapons Recurve Bow
38
Scythe 15 ??? Yes Weapons 35-45 damage, +5 accuracy, to hit, to damage, radiation damage, 2% chance to do 150 damage
39
Leather Gloves 2 No Yes Tools +1 damage, +1 armor
40
Iron Sword 7 No Yes Weapons 5-8 damage, +1 defense, +1 accuracy
41
Iron Broad Sword 7 No Yes Weapons 7-10 damage
42
Steel Long Sword 6 No Yes Weapons +9-11 damage, +2 defense, +1 accuracy, +1 critical hit
43
Steel Two Edged Sword 7 No Yes Weapons +10-14 damage, +1 defense, +2 accuracy, +1 critical to hit, +2 critical to damage
44
Titanium/Steel Alloy Short Sword 3 No Yes Weapons +10-14 damage, +2 defense, +2 accuracy, +1 critical to hit, +3 critical to damage
45
Titanium/Steel Alloy Long Sword 4 No Yes Weapons +12-20 damage, +3 defense, +3 accuracy, +2 critical to hit, +4 critical to damage
46
Titanium Serpent Sword 2 No Yes Weapons +15-25 damage, +4 defense, +5 accuracy, +5 critical to hit, +6 critical to damage
47
Wooden Battle Hammer 8 No Yes Weapons 5-20 damage, -2 accuracy, -5 critical to damage
48
Wooden Staff 6 No Yes Weapons +2-10 damage, +3defense, +4 Accuracy, +3 Critical to hit, -2 critical to Damage
49
Quarterstaff 6 No Yes Weapons +6-15 damage, +4 defense, +6 accuracy, +5 critical to hit, -4 critical to damage
50
Iron Battle Hammer 6 No Yes Weapons 12-30 damage, -2 defense, -4 accuracy
51
Iron Sword of Fire 7 No Yes Weapons 7-8 damage, +1 defense, +1 accuracy +3 fire damage
52
Iron Broad Sword of Fire 7 No Yes Weapons 9-10 damage, 4 fire damage
53
Iron Axe 12 No Yes Weapons +5-25 damage, -1 defense, +4 critical to damage
54
Steel Axe 8 No Yes Weapons +10-30 damage, -1 defense +2 accuracy +6 critical to damage
55
Titanium axe of evanescence 6 No Yes Weapons +30-40 damage, -1 defense, +3 accuracy +10 critical to damage
56
Titanium Axe 6 No Yes Weapons +25-40 damage, -1 defense, +2 accuracy +10 critical to damage
57
Iron Broad Sword of Ice 7 No Yes Weapons 9-10 damage, 4 cold damage
58
Steel Long Sword of Fire 6 No Yes Weapons 9-11 damage, +2 defense, +2 accuracy, +1 crticial hit +5 fire damage
59
Steel Long Sword of Ice 6 No Yes Weapons 9-11 damage, +2 defense, +2 accuracy, +1 crticial hit +5 cold damage
60
Steel Two Edged Sword of Magic 7 No Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage +6 magic damage
61
Steel Two Edged Sword of Thermal 7 No Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage, 6 cold, 6 fire damage
62
Titanium/Steel Alloy Short Sword of Fire 3 No Yes Weapons 10-14 damage, +2 defense, +3 accuracy, +6 critical to hit, +3 critical to damage, 7 fire damage
63
Titanium/Steel Alloy Short Sword of Ice 3 No Yes Weapons 10-14 damage, +3 defense, +7 accuracy, +1 critical to hit, +3 critical to damage, 7 cold damage
64
Titanium/Steel Alloy Short Sword of Magic 3 No Yes Weapons 10-14 damage, +5 defense, +3 accuracy, +3 critical to hit, +3 critical to damage, 8 magic damage
65
Titanium/Steel Alloy Short Sword of Thermal 3 No Yes Weapons 10-14 damage, +2 defense, +3 accuracy, +1 critical to hit, +3 critical to damage, 7 fire and cold damage
66
Titanium/Steel Alloy Long Sword of Fire 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 fire damage
67
Titanium/Steel Alloy Long Sword of Ice 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 cold damage
68
Titanium/Steel Alloy Long Sword of Magic 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 magic damage
69
Titanium/Steel Alloy Long Sword of Thermal 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 cold and fire damage
70
Titanium Serpent Sword of Fire 2 No Yes Weapons 20-25 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 18 fire damage
71
Titanium Serpent Sword of Ice 2 No Yes Weapons 20-25 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 18 cold damage
72
Titanium Serpent Sword of Magic 2 No Yes Weapons 20-25 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 18 magic damage
73
Titanium Serpent Sword of Thermal 2 No Yes Weapons 20-28 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 10 cold and fire damage
74
Modable Steel Long Sword 6 No Yes Weapons A modable Steel Long Sword, that can be enchanted (fire/cold/magic). It can't be used until it is enchanted.
75
Modable Steel Two Edged Sword 7 No Yes Weapons A modable Steel Two Edged Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
76
Bone of Death 1 No Yes Weapons 20-30 damage, +3 accuracy, 6% chance to do 150 dmg
77
Branch of Destruction 2 No Yes Weapons 10-20 damage, +5 accuracy, 5% chance to decay item
78
Cutlass 23 No Yes Weapons 22-24 damage, +2 defense, +15 accuracy, +6 critical to hit, +5 critical to damage.
79
Used Cutlass 23 No Yes Weapons 22-24 damage, +2 defense, +15 accuracy, +6 critical to hit, +5 critical to damage.
80
Cutlass of the mage 23 No Yes Weapons Same as a Cutlass, 4% chance to do a mana burn
81
Used Sunbreaker 25 No Yes Weapons 18-20 damage, +2 accuracy, +1 critical to hit, -15 critical to damage
82
Orc Slayer 30 No Yes Weapons 35-40 damage, +1 defense, +1 critical to hit, +1 critical to damage.
83
Orc Slayer of Mana Nullification 30 No Yes Weapons Just like an Orc Slayer, but with a 2% chance to remove up to 150 mana from the opponent
84
Rapier 20 No Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage.
85
Rapier of death 20 No Yes Weapons Same as a Rapier, 0.5% chance of doing 150 damage
86
Used Rapier 20 No Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage.
87
Jagged Saber 20 No Yes Weapons 30 damage, +10 accuracy, +2 critical to hit, +1 critical to damage.
88
Used Jagged Saber 20 No Yes Weapons 30 damage, +10 accuracy, +2 critical to hit, +1 critical to damage.
89
Jagged Saber of Cooling 20 No Yes Weapons Like a Jagged Saber, but 2.5% chance to reset (to max value) the opponent's cooldown
90
Frying Pan 14 No Yes Weapons 15-20 damage, +4 critical to hit, +4 critical to damage
91
Spear 6 No Yes Weapons 10-70 Damage, -2 Defense, -1 Accuracy, +20 Critical to Damage
92
Dragonblade of Mirroring 15 No Yes Weapons 25-35 damage, +3 accuracy, to hit, to damage, +20 life and mana, 2% chance to do mana burn, and mirror perk
93
Dragon Blade 15 No Yes Weapons 25-35 damage, +3 accuracy, to hit, to damage, +20 life and mana, 2% chance to do mana burn
94
Long Bow 7 No Yes Weapons Long Bow
95
Short Bow of Ethereal Ranger 7 No Yes Weapons Gives the Etereal Ranger perk
96
Short Bow 7 No Yes Weapons Short Bow
97
Marksman's Crossbow 7 No Yes Weapons Crossbow with the Sharp Shooter perk
98
Crossbow 7 No Yes Weapons Crossbow
99
elven bow of wilhelm hood 7 No Yes Weapons Elven Bow, gives you the Wilhelm Hood perk
100
Elven Bow 7 No Yes Weapons Elven Bow
101
Blue Dragon Sword 23 No Yes Weapons 25-27 damage, +2 defense, +15 accuracy, +6 critical to hit, +5 critical to damage +5 magic defense
102
Bones 1 Yes Yes Weapons  
103
Wood Branches 2 Yes Yes Weapons 1-2 damage, +1 accuracy
104
Pking bolts 1 Yes Yes Weapons Crossbow bolts, for PKing!
105
Pking arrows 2 Yes Yes Weapons Pking arrows
106
Magic arrows 2 Yes Yes Weapons Very accurate, 15 normal and magic damage, very fast reloading
107
Fire arrows 2 Yes Yes Weapons 15 normal, 35 heat damage, inaccurate!
108
Ice arrows 2 Yes Yes Weapons 40 cold damage, inaccurate, very slow to reload!
109
Magic bolts 2 Yes Yes Weapons Very accurate, 10 normal, 10 magic damage, 7% chance to do deplete mana, very fast reloading!
110
Fire bolts 2 Yes Yes Weapons 10 normal, 10 heat damage, 15% chance to do mana burn, inaccurate!
111
Ice bolts 2 Yes Yes Weapons 10% chance to do cooldown, 10 normal and cold damage, inaccurate, slow to reload!
112
Training arrows 2 Yes Yes Weapons Training arrows
113
Crossbow training bolts 1 Yes Yes Weapons Crossbow bolt, not for PK!
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  Today's Visitor: 461 Site by Ghrae, Graphics by Leahatwood, Apparition & Phenic 
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