CEL Banner Eternal Lands
CEL Banner
Border Top
~Age of the Eternals~
Special Day
Game time: 01:20
 
Site Map
 
 
Border Bottom
Invasion Alert!

There are recent reports of 5035 invasion creatures - BEWARE!!
SPECIAL DAY ALERT
Day of no grief

Items: Weapons

Welcome to the Items section of this site, also known as "Scafativ's Dream."
Quite some time ago he wanted a section where items could cross reference other items and skills. And now that is possible. Click on the item name and you'll be taken to a detailed view of that item and how it relates to everything else in the game
Class:
  Image
No sort
Name
No sort
Weight
No sort
Stackable
No sort
Storeable
Sort Ascending
Class
No sort
Description
No sort
1
staff of the active mage ??? ??? ??? Weapons Please send EYE icon information on this item info to info@el-cel.com
2
Bones 1 Yes Yes Weapons  
3
Leather Gloves 2 No Yes Tools +1 damage, +1 armor
4
Iron Sword 7 No Yes Weapons 5-8 damage, +1 defense, +1 accuracy
5
Iron Broad Sword 7 No Yes Weapons 7-10 damage
6
Steel Long Sword 6 No Yes Weapons +9-11 damage, +2 defense, +1 accuracy, +1 critical hit
7
Steel Two Edged Sword 7 No Yes Weapons +10-14 damage, +1 defense, +2 accuracy, +1 critical to hit, +2 critical to damage
8
Used Steel Two Edged Sword 7 ??? Yes Weapons 8-10 damage, +1 defense, +1 critical to hit, +2 critical to damage
9
Titanium/Steel Alloy Short Sword 3 No Yes Weapons +10-14 damage, +2 defense, +2 accuracy, +1 critical to hit, +3 critical to damage
10
Pre-Owned Titanium/Steel Alloy Short Sword 3 ??? Yes Weapons 8-12 damage, +1 defense, +1 accuracy, +1 critical to hit, +3 critical to damage
11
Radioactive Titanium Long Sword 4 ??? Yes Weapons 12-20 damage, 14 radiation damage, +3 defense +3 accuracy, +2 critical to hit, +4 critical to damage
12
Titanium/Steel Alloy Long Sword 4 No Yes Weapons +12-20 damage, +3 defense, +3 accuracy, +2 critical to hit, +4 critical to damage
13
Second Hand Titanium Long Sword 4 ??? Yes Weapons 8-20 damage, +2 defense +2 accuracy, +2 critical to hit, +2 critical to damage
14
Titanium Serpent Sword 2 No Yes Weapons +15-25 damage, +4 defense, +5 accuracy, +5 critical to hit, +6 critical to damage
15
Pre-owned Serpent Sword 2 ??? Yes Weapons 15-20 damage, +3 defense, + 4 accuracy, +4 critical to hit, +5 critical to damage.
16
Wooden Battle Hammer 8 No Yes Weapons 5-20 damage, -2 accuracy, -5 critical to damage
17
Wooden Staff 6 No Yes Weapons +2-10 damage, +3defense, +4 Accuracy, +3 Critical to hit, -2 critical to Damage
18
Quarterstaff 6 No Yes Weapons +6-15 damage, +4 defense, +6 accuracy, +5 critical to hit, -4 critical to damage
19
Staff of Protection 6 ??? Yes Weapons 20% healing chance. Additional protection against anything.
20
Staff of the Mage 6 ??? Yes Weapons 5% chance to do mana drain and mana burn
21
Iron Battle Hammer 6 No Yes Weapons 12-30 damage, -2 defense, -4 accuracy
22
Wood Branches 2 Yes Yes Weapons 1-2 damage, +1 accuracy
23
Iron Sword of Fire 7 No Yes Weapons 7-8 damage, +1 defense, +1 accuracy +3 fire damage
24
Iron Broad Sword of Fire 7 No Yes Weapons 9-10 damage, 4 fire damage
25
Iron Axe 12 No Yes Weapons +5-25 damage, -1 defense, +4 critical to damage
26
Used Iron Axe 12 ??? Yes Weapons +1-20 damage, -1 defense, +2 critical to damage
27
Steel Axe 8 No Yes Weapons +10-30 damage, -1 defense +2 accuracy +6 critical to damage
28
Second Hand Steel Axe 8 ??? Yes Weapons +2-25 damage, -1 defense, +3 critical to damage
29
Titanium axe of evanescence 6 No Yes Weapons +30-40 damage, -1 defense, +3 accuracy +10 critical to damage
30
Titanium Axe 6 No Yes Weapons +25-40 damage, -1 defense, +2 accuracy +10 critical to damage
31
Pre-owned Titanium Axe 6 ??? Yes Weapons +5-30 damage, -1 defense, +4 critical to damage
32
Iron Broad Sword of Ice 7 No Yes Weapons 9-10 damage, 4 cold damage
33
Steel Long Sword of Fire 6 No Yes Weapons 9-11 damage, +2 defense, +2 accuracy, +1 crticial hit +5 fire damage
34
Steel Long Sword of Ice 6 No Yes Weapons 9-11 damage, +2 defense, +2 accuracy, +1 crticial hit +5 cold damage
35
Steel Long Sword of Magic 6 ??? Yes Weapons 9-11 damage, +2 defense, +2 accuracy, +1 crticial hit +5 magic damage
36
Steel Two Edged Sword of Ice 7 ??? Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage +6 cold damage
37
Steel Two Edged Sword of Fire 7 ??? Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage +6 fire damage
38
Steel Two Edged Sword of Magic 7 No Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage +6 magic damage
39
Steel Two Edged Sword of Thermal 7 No Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage, 6 cold, 6 fire damage
40
Titanium/Steel Alloy Short Sword of Fire 3 No Yes Weapons 10-14 damage, +2 defense, +3 accuracy, +6 critical to hit, +3 critical to damage, 7 fire damage
41
Titanium/Steel Alloy Short Sword of Ice 3 No Yes Weapons 10-14 damage, +3 defense, +7 accuracy, +1 critical to hit, +3 critical to damage, 7 cold damage
42
Titanium/Steel Alloy Short Sword of Magic 3 No Yes Weapons 10-14 damage, +5 defense, +3 accuracy, +3 critical to hit, +3 critical to damage, 8 magic damage
43
Titanium/Steel Alloy Short Sword of Thermal 3 No Yes Weapons 10-14 damage, +2 defense, +3 accuracy, +1 critical to hit, +3 critical to damage, 7 fire and cold damage
44
Titanium/Steel Alloy Long Sword of Fire 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 fire damage
45
Titanium/Steel Alloy Long Sword of Ice 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 cold damage
46
Titanium/Steel Alloy Long Sword of Magic 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 magic damage
47
Titanium/Steel Alloy Long Sword of Thermal 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 cold and fire damage
48
Titanium Serpent Sword of Fire 2 No Yes Weapons 20-25 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 18 fire damage
49
Titanium Serpent Sword of Ice 2 No Yes Weapons 20-25 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 18 cold damage
50
Titanium Serpent Sword of Magic 2 No Yes Weapons 20-25 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 18 magic damage
51
Titanium Serpent Sword of Thermal 2 No Yes Weapons 20-28 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 10 cold and fire damage
52
Modable Iron Sword 7 ??? Yes Weapons A modable Iron Sword, that can be enchanted (fire). It can't be used until it is enchanted.
53
Modable Iron Broad Sword 7 ??? Yes Weapons A modable Iron Broad Sword, that can be enchanted (fire/cold). It can't be used until it is enchanted.
54
Modable Steel Long Sword 6 No Yes Weapons A modable Steel Long Sword, that can be enchanted (fire/cold/magic). It can't be used until it is enchanted.
55
Modable Steel Two Edged Sword 7 No Yes Weapons A modable Steel Two Edged Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
56
Modable Titanium/Steel Alloy Short Sword 3 ??? Yes Weapons A modable Titanium Steel Alloy Short Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
57
Modable Titanium/Steel Alloy Long Sword 4 ??? Yes Weapons A modable Titanium Steel Alloy Long Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
58
Modable Titanium Serpent Sword 2 ??? Yes Weapons A modable Titanium Serpent Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
59
Bone of Death 1 No Yes Weapons 20-30 damage, +3 accuracy, 6% chance to do 150 dmg
60
Branch of Destruction 2 No Yes Weapons 10-20 damage, +5 accuracy, 5% chance to decay item
61
Axe of Freezing 12 ??? Yes Weapons +10-25 damage, +6 critical to damage, 7% chance to paralyze
62
Emerald Claymore 20 ??? Yes Weapons 27 damage, +2 defense, +7 accuracy, +6 critical to hit, +4 critical to damage.
63
Emerald Claymore of Life and Mana 20 ??? Yes Weapons Like an Emerald Claymore, but +30 Mana and Life
64
Used Emerald Claymore 20 ??? Yes Weapons 27 damage, +2 defense, +7 accuracy, +6 critical to hit, +4 critical to damage
65
Cheap Cutlass 23 ??? Yes Weapons Same as cutlass, but 8 times higher chance to break and will break, not degrade
66
Cutlass 23 No Yes Weapons 22-24 damage, +2 defense, +15 accuracy, +6 critical to hit, +5 critical to damage.
67
Used Cutlass 23 No Yes Weapons 22-24 damage, +2 defense, +15 accuracy, +6 critical to hit, +5 critical to damage.
68
Cutlass of the mage 23 No Yes Weapons Same as a Cutlass, 4% chance to do a mana burn
69
Sunbreaker 25 ??? Yes Weapons 18-20 damage, +2 accuracy, +1 critical to hit, +15 critical to damage.
70
Sunbreaker of destruction 25 ??? Yes Weapons Same as a Sunbreaker, 0.5% chance of destroying an item
71
Used Sunbreaker 25 No Yes Weapons 18-20 damage, +2 accuracy, +1 critical to hit, -15 critical to damage
72
Orc Slayer 30 No Yes Weapons 35-40 damage, +1 defense, +1 critical to hit, +1 critical to damage.
73
Orc Slayer of Mana Nullification 30 No Yes Weapons Just like an Orc Slayer, but with a 2% chance to remove up to 150 mana from the opponent
74
Used Orc Slayer 30 ??? Yes Weapons 35-40 damage, +1 defense, +1 critical to hit, +1 critical to damage.
75
Eagle Wing 25 ??? Yes Weapons 10-35 damage, +6 defense, +5 accuracy, +5 critical to hit, +5 critical to damage.
76
Eagle Wing of Extra Damage 25 ??? Yes Weapons Like an Eagle Wing, but 8% chance to do 20 extra damage
77
Used Eagle Wing 25 ??? Yes Weapons 10-35 damage, +6 defense, +5 accuracy, +5 critical to hit, +5 critical to damage.
78
Radioactive Rapier 20 ??? Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage, +15 radiation damage
79
Radioactive Rapier From the Shop 20 ??? Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage, +15 radiation damage. Far less chance to break
80
Rapier 20 No Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage.
81
Rapier of death 20 No Yes Weapons Same as a Rapier, 0.5% chance of doing 150 damage
82
Used Rapier 20 No Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage.
83
Jagged Saber 20 No Yes Weapons 30 damage, +10 accuracy, +2 critical to hit, +1 critical to damage.
84
Used Jagged Saber 20 No Yes Weapons 30 damage, +10 accuracy, +2 critical to hit, +1 critical to damage.
85
Jagged Saber of Cooling 20 No Yes Weapons Like a Jagged Saber, but 2.5% chance to reset (to max value) the opponent's cooldown
86
Bronze Sword 30 ??? Yes Weapons 40-60 damage, +5 accuracy, +5 critical to hit, +6 critical to damage, very easy to break!!
87
Frying Pan 14 No Yes Weapons 15-20 damage, +4 critical to hit, +4 critical to damage
88
Golden Star Mace 8 ??? Yes Weapons 15-20 damage, +3 accuracy, +5 critical to hit, +5 critical to damage, 0.5% to destroy an item (hey, that's what the maces are designed for!)
89
Halberd of action 6 ??? Yes Weapons 40-60 damage, -2 accuracy, +5 critical to damage. Chance to do extra damage, requires 2 action points
90
Halberd 6 ??? Yes Weapons 40-55 damage, -2 accuracy
91
Spear 6 No Yes Weapons 10-70 Damage, -2 Defense, -1 Accuracy, +20 Critical to Damage
92
Dragonblade of Mirroring 15 No Yes Weapons 25-35 damage, +3 accuracy, to hit, to damage, +20 life and mana, 2% chance to do mana burn, and mirror perk
93
Dragon Blade 15 No Yes Weapons 25-35 damage, +3 accuracy, to hit, to damage, +20 life and mana, 2% chance to do mana burn
94
Pking bolts 1 Yes Yes Weapons Crossbow bolts, for PKing!
95
Pking arrows 2 Yes Yes Weapons Pking arrows
96
Long Bow 7 No Yes Weapons Long Bow
97
Short Bow of Ethereal Ranger 7 No Yes Weapons Gives the Etereal Ranger perk
98
Short Bow 7 No Yes Weapons Short Bow
99
Marksman's Crossbow 7 No Yes Weapons Crossbow with the Sharp Shooter perk
100
Crossbow 7 No Yes Weapons Crossbow
101
Recurve Bow 7 ??? Yes Weapons Recurve Bow
102
elven bow of wilhelm hood 7 No Yes Weapons Elven Bow, gives you the Wilhelm Hood perk
103
Elven Bow 7 No Yes Weapons Elven Bow
104
Magic arrows 2 Yes Yes Weapons Very accurate, 15 normal and magic damage, very fast reloading
105
Fire arrows 2 Yes Yes Weapons 15 normal, 35 heat damage, inaccurate!
106
Ice arrows 2 Yes Yes Weapons 40 cold damage, inaccurate, very slow to reload!
107
Magic bolts 2 Yes Yes Weapons Very accurate, 10 normal, 10 magic damage, 7% chance to do deplete mana, very fast reloading!
108
Fire bolts 2 Yes Yes Weapons 10 normal, 10 heat damage, 15% chance to do mana burn, inaccurate!
109
Ice bolts 2 Yes Yes Weapons 10% chance to do cooldown, 10 normal and cold damage, inaccurate, slow to reload!
110
Scythe 15 ??? Yes Weapons 35-45 damage, +5 accuracy, to hit, to damage, radiation damage, 2% chance to do 150 damage
111
Blue Dragon Sword 23 No Yes Weapons 25-27 damage, +2 defense, +15 accuracy, +6 critical to hit, +5 critical to damage +5 magic defense
112
Training arrows 2 Yes Yes Weapons Training arrows
113
Crossbow training bolts 1 Yes Yes Weapons Crossbow bolt, not for PK!
  Image
No sort
Name
No sort
Weight
No sort
Stackable
No sort
Storeable
Sort Ascending
Class
No sort
Description
No sort
  Today's Visitor: 460 Site by Ghrae, Graphics by Leahatwood, Apparition & Phenic 
All Rights Reserved, Copyright 2005 ©
Back to the top