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Items: Weapons

Welcome to the Items section of this site, also known as "Scafativ's Dream."
Quite some time ago he wanted a section where items could cross reference other items and skills. And now that is possible. Click on the item name and you'll be taken to a detailed view of that item and how it relates to everything else in the game
Class:
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Name
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Stackable
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Description
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1
Bones 1 Yes Yes Weapons  
2
Bone of Death 1 No Yes Weapons 20-30 damage, +3 accuracy, 6% chance to do 150 dmg
3
Pking bolts 1 Yes Yes Weapons Crossbow bolts, for PKing!
4
Crossbow training bolts 1 Yes Yes Weapons Crossbow bolt, not for PK!
5
Leather Gloves 2 No Yes Tools +1 damage, +1 armor
6
Titanium Serpent Sword 2 No Yes Weapons +15-25 damage, +4 defense, +5 accuracy, +5 critical to hit, +6 critical to damage
7
Pre-owned Serpent Sword 2 ??? Yes Weapons 15-20 damage, +3 defense, + 4 accuracy, +4 critical to hit, +5 critical to damage.
8
Wood Branches 2 Yes Yes Weapons 1-2 damage, +1 accuracy
9
Titanium Serpent Sword of Fire 2 No Yes Weapons 20-25 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 18 fire damage
10
Titanium Serpent Sword of Ice 2 No Yes Weapons 20-25 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 18 cold damage
11
Titanium Serpent Sword of Magic 2 No Yes Weapons 20-25 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 18 magic damage
12
Titanium Serpent Sword of Thermal 2 No Yes Weapons 20-28 damage, +5 defense, +5 accuracy, +5 critical to hit, +6 critical to damage, 10 cold and fire damage
13
Modable Titanium Serpent Sword 2 ??? Yes Weapons A modable Titanium Serpent Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
14
Branch of Destruction 2 No Yes Weapons 10-20 damage, +5 accuracy, 5% chance to decay item
15
Pking arrows 2 Yes Yes Weapons Pking arrows
16
Magic arrows 2 Yes Yes Weapons Very accurate, 15 normal and magic damage, very fast reloading
17
Fire arrows 2 Yes Yes Weapons 15 normal, 35 heat damage, inaccurate!
18
Ice arrows 2 Yes Yes Weapons 40 cold damage, inaccurate, very slow to reload!
19
Magic bolts 2 Yes Yes Weapons Very accurate, 10 normal, 10 magic damage, 7% chance to do deplete mana, very fast reloading!
20
Fire bolts 2 Yes Yes Weapons 10 normal, 10 heat damage, 15% chance to do mana burn, inaccurate!
21
Ice bolts 2 Yes Yes Weapons 10% chance to do cooldown, 10 normal and cold damage, inaccurate, slow to reload!
22
Training arrows 2 Yes Yes Weapons Training arrows
23
Titanium/Steel Alloy Short Sword 3 No Yes Weapons +10-14 damage, +2 defense, +2 accuracy, +1 critical to hit, +3 critical to damage
24
Pre-Owned Titanium/Steel Alloy Short Sword 3 ??? Yes Weapons 8-12 damage, +1 defense, +1 accuracy, +1 critical to hit, +3 critical to damage
25
Titanium/Steel Alloy Short Sword of Fire 3 No Yes Weapons 10-14 damage, +2 defense, +3 accuracy, +6 critical to hit, +3 critical to damage, 7 fire damage
26
Titanium/Steel Alloy Short Sword of Ice 3 No Yes Weapons 10-14 damage, +3 defense, +7 accuracy, +1 critical to hit, +3 critical to damage, 7 cold damage
27
Titanium/Steel Alloy Short Sword of Magic 3 No Yes Weapons 10-14 damage, +5 defense, +3 accuracy, +3 critical to hit, +3 critical to damage, 8 magic damage
28
Titanium/Steel Alloy Short Sword of Thermal 3 No Yes Weapons 10-14 damage, +2 defense, +3 accuracy, +1 critical to hit, +3 critical to damage, 7 fire and cold damage
29
Modable Titanium/Steel Alloy Short Sword 3 ??? Yes Weapons A modable Titanium Steel Alloy Short Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
30
Radioactive Titanium Long Sword 4 ??? Yes Weapons 12-20 damage, 14 radiation damage, +3 defense +3 accuracy, +2 critical to hit, +4 critical to damage
31
Titanium/Steel Alloy Long Sword 4 No Yes Weapons +12-20 damage, +3 defense, +3 accuracy, +2 critical to hit, +4 critical to damage
32
Second Hand Titanium Long Sword 4 ??? Yes Weapons 8-20 damage, +2 defense +2 accuracy, +2 critical to hit, +2 critical to damage
33
Titanium/Steel Alloy Long Sword of Fire 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 fire damage
34
Titanium/Steel Alloy Long Sword of Ice 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 cold damage
35
Titanium/Steel Alloy Long Sword of Magic 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 magic damage
36
Titanium/Steel Alloy Long Sword of Thermal 4 No Yes Weapons 12-20 damage, +3 damage, +3 accuracy, +3 critical to hit, +4 critical to damage, 9 cold and fire damage
37
Modable Titanium/Steel Alloy Long Sword 4 ??? Yes Weapons A modable Titanium Steel Alloy Long Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
38
Steel Long Sword 6 No Yes Weapons +9-11 damage, +2 defense, +1 accuracy, +1 critical hit
39
Wooden Staff 6 No Yes Weapons +2-10 damage, +3defense, +4 Accuracy, +3 Critical to hit, -2 critical to Damage
40
Quarterstaff 6 No Yes Weapons +6-15 damage, +4 defense, +6 accuracy, +5 critical to hit, -4 critical to damage
41
Staff of Protection 6 ??? Yes Weapons 20% healing chance. Additional protection against anything.
42
Staff of the Mage 6 ??? Yes Weapons 5% chance to do mana drain and mana burn
43
Iron Battle Hammer 6 No Yes Weapons 12-30 damage, -2 defense, -4 accuracy
44
Titanium axe of evanescence 6 No Yes Weapons +30-40 damage, -1 defense, +3 accuracy +10 critical to damage
45
Titanium Axe 6 No Yes Weapons +25-40 damage, -1 defense, +2 accuracy +10 critical to damage
46
Pre-owned Titanium Axe 6 ??? Yes Weapons +5-30 damage, -1 defense, +4 critical to damage
47
Steel Long Sword of Fire 6 No Yes Weapons 9-11 damage, +2 defense, +2 accuracy, +1 crticial hit +5 fire damage
48
Steel Long Sword of Ice 6 No Yes Weapons 9-11 damage, +2 defense, +2 accuracy, +1 crticial hit +5 cold damage
49
Steel Long Sword of Magic 6 ??? Yes Weapons 9-11 damage, +2 defense, +2 accuracy, +1 crticial hit +5 magic damage
50
Modable Steel Long Sword 6 No Yes Weapons A modable Steel Long Sword, that can be enchanted (fire/cold/magic). It can't be used until it is enchanted.
51
Halberd of action 6 ??? Yes Weapons 40-60 damage, -2 accuracy, +5 critical to damage. Chance to do extra damage, requires 2 action points
52
Halberd 6 ??? Yes Weapons 40-55 damage, -2 accuracy
53
Spear 6 No Yes Weapons 10-70 Damage, -2 Defense, -1 Accuracy, +20 Critical to Damage
54
Iron Sword 7 No Yes Weapons 5-8 damage, +1 defense, +1 accuracy
55
Iron Broad Sword 7 No Yes Weapons 7-10 damage
56
Steel Two Edged Sword 7 No Yes Weapons +10-14 damage, +1 defense, +2 accuracy, +1 critical to hit, +2 critical to damage
57
Used Steel Two Edged Sword 7 ??? Yes Weapons 8-10 damage, +1 defense, +1 critical to hit, +2 critical to damage
58
Iron Sword of Fire 7 No Yes Weapons 7-8 damage, +1 defense, +1 accuracy +3 fire damage
59
Iron Broad Sword of Fire 7 No Yes Weapons 9-10 damage, 4 fire damage
60
Iron Broad Sword of Ice 7 No Yes Weapons 9-10 damage, 4 cold damage
61
Steel Two Edged Sword of Ice 7 ??? Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage +6 cold damage
62
Steel Two Edged Sword of Fire 7 ??? Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage +6 fire damage
63
Steel Two Edged Sword of Magic 7 No Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage +6 magic damage
64
Steel Two Edged Sword of Thermal 7 No Yes Weapons +10-14 damage, +1 defense, +3 accuracy, +1 critical to hit, +2 critical to damage, 6 cold, 6 fire damage
65
Modable Iron Sword 7 ??? Yes Weapons A modable Iron Sword, that can be enchanted (fire). It can't be used until it is enchanted.
66
Modable Iron Broad Sword 7 ??? Yes Weapons A modable Iron Broad Sword, that can be enchanted (fire/cold). It can't be used until it is enchanted.
67
Modable Steel Two Edged Sword 7 No Yes Weapons A modable Steel Two Edged Sword, that can be enchanted (fire/cold/magic/thermal). It can't be used until it is enchanted.
68
Long Bow 7 No Yes Weapons Long Bow
69
Short Bow 7 No Yes Weapons Short Bow
70
Marksman's Crossbow 7 No Yes Weapons Crossbow with the Sharp Shooter perk
71
Crossbow 7 No Yes Weapons Crossbow
72
Recurve Bow 7 ??? Yes Weapons Recurve Bow
73
elven bow of wilhelm hood 7 No Yes Weapons Elven Bow, gives you the Wilhelm Hood perk
74
Elven Bow 7 No Yes Weapons Elven Bow
75
Wooden Battle Hammer 8 No Yes Weapons 5-20 damage, -2 accuracy, -5 critical to damage
76
Steel Axe 8 No Yes Weapons +10-30 damage, -1 defense +2 accuracy +6 critical to damage
77
Second Hand Steel Axe 8 ??? Yes Weapons +2-25 damage, -1 defense, +3 critical to damage
78
Golden Star Mace 8 ??? Yes Weapons 15-20 damage, +3 accuracy, +5 critical to hit, +5 critical to damage, 0.5% to destroy an item (hey, that's what the maces are designed for!)
79
Iron Axe 12 No Yes Weapons +5-25 damage, -1 defense, +4 critical to damage
80
Used Iron Axe 12 ??? Yes Weapons +1-20 damage, -1 defense, +2 critical to damage
81
Axe of Freezing 12 ??? Yes Weapons +10-25 damage, +6 critical to damage, 7% chance to paralyze
82
Frying Pan 14 No Yes Weapons 15-20 damage, +4 critical to hit, +4 critical to damage
83
Dragonblade of Mirroring 15 No Yes Weapons 25-35 damage, +3 accuracy, to hit, to damage, +20 life and mana, 2% chance to do mana burn, and mirror perk
84
Dragon Blade 15 No Yes Weapons 25-35 damage, +3 accuracy, to hit, to damage, +20 life and mana, 2% chance to do mana burn
85
Scythe 15 ??? Yes Weapons 35-45 damage, +5 accuracy, to hit, to damage, radiation damage, 2% chance to do 150 damage
86
Emerald Claymore 20 ??? Yes Weapons 27 damage, +2 defense, +7 accuracy, +6 critical to hit, +4 critical to damage.
87
Emerald Claymore of Life and Mana 20 ??? Yes Weapons Like an Emerald Claymore, but +30 Mana and Life
88
Used Emerald Claymore 20 ??? Yes Weapons 27 damage, +2 defense, +7 accuracy, +6 critical to hit, +4 critical to damage
89
Radioactive Rapier 20 ??? Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage, +15 radiation damage
90
Radioactive Rapier From the Shop 20 ??? Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage, +15 radiation damage. Far less chance to break
91
Rapier 20 No Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage.
92
Rapier of death 20 No Yes Weapons Same as a Rapier, 0.5% chance of doing 150 damage
93
Used Rapier 20 No Yes Weapons 20-25 damage, +2 defense, +5 accuracy, +17 critical to hit, +5 critical to damage.
94
Jagged Saber 20 No Yes Weapons 30 damage, +10 accuracy, +2 critical to hit, +1 critical to damage.
95
Used Jagged Saber 20 No Yes Weapons 30 damage, +10 accuracy, +2 critical to hit, +1 critical to damage.
96
Jagged Saber of Cooling 20 No Yes Weapons Like a Jagged Saber, but 2.5% chance to reset (to max value) the opponent's cooldown
97
Cheap Cutlass 23 ??? Yes Weapons Same as cutlass, but 8 times higher chance to break and will break, not degrade
98
Cutlass 23 No Yes Weapons 22-24 damage, +2 defense, +15 accuracy, +6 critical to hit, +5 critical to damage.
99
Used Cutlass 23 No Yes Weapons 22-24 damage, +2 defense, +15 accuracy, +6 critical to hit, +5 critical to damage.
100
Cutlass of the mage 23 No Yes Weapons Same as a Cutlass, 4% chance to do a mana burn
101
Blue Dragon Sword 23 No Yes Weapons 25-27 damage, +2 defense, +15 accuracy, +6 critical to hit, +5 critical to damage +5 magic defense
102
Sunbreaker 25 ??? Yes Weapons 18-20 damage, +2 accuracy, +1 critical to hit, +15 critical to damage.
103
Sunbreaker of destruction 25 ??? Yes Weapons Same as a Sunbreaker, 0.5% chance of destroying an item
104
Used Sunbreaker 25 No Yes Weapons 18-20 damage, +2 accuracy, +1 critical to hit, -15 critical to damage
105
Eagle Wing 25 ??? Yes Weapons 10-35 damage, +6 defense, +5 accuracy, +5 critical to hit, +5 critical to damage.
106
Eagle Wing of Extra Damage 25 ??? Yes Weapons Like an Eagle Wing, but 8% chance to do 20 extra damage
107
Used Eagle Wing 25 ??? Yes Weapons 10-35 damage, +6 defense, +5 accuracy, +5 critical to hit, +5 critical to damage.
108
Orc Slayer 30 No Yes Weapons 35-40 damage, +1 defense, +1 critical to hit, +1 critical to damage.
109
Orc Slayer of Mana Nullification 30 No Yes Weapons Just like an Orc Slayer, but with a 2% chance to remove up to 150 mana from the opponent
110
Used Orc Slayer 30 ??? Yes Weapons 35-40 damage, +1 defense, +1 critical to hit, +1 critical to damage.
111
Bronze Sword 30 ??? Yes Weapons 40-60 damage, +5 accuracy, +5 critical to hit, +6 critical to damage, very easy to break!!
  Today's Visitor: 318 Site by Ghrae, Graphics by Leahatwood, Apparition & Phenic 
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