--- Magic :: CEL Guild & EL Compendium
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~Age of the Eternals~
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Day of summoners

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Want to train Magic in PK areas only for offense spells? Then try these Magic schools:
Ruins of Tirnym
Naralik
Tarsengaard
Palon Vertas
Willowvine Forest
Arius
 
To cast a spell, you MUST be at or above the level indicated. Sigils MUST be used in the order listed.
The levels indicated below are MANDATORY to cast the matching spell.
To be able to cast without fails, you must be 28 levels higher than the required level.

To start Magic:
Buy Increase and Health sigils first (one at Grahms Village, the other at WSC magic shops).
Get some Health Essences (if you can't make them, then buy them from market channel - #jc 3)
Hit Ctrl-S. Place the Increase sigil in FIRST. Then the Health Sigil. Then hit Cast.

The spell window below is moveable. Just drag and drop it around the page.
Clicking on the sigils for any spell will populate the spell window as it needs to appear in the game.

ChangeRestoreSpaceIncreaseDecreaseTemporaryPermanentMoveLocalGlobalFireWater AirEarthSpiritMatterEnergyMagicDestroyCreateKnowledgeProtectionRemoveHealth LifeDeath
 
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  Image
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Name
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Level
Sort Descending
XP
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Mana
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Sigils
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Ingredients
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Ing. EMU
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Description
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1 Intercontinental Teleport to Portals Room Intercontinental Teleport to Portals Room 50 220 40
Change
Global
Space
10 Energy Essence
4 Matter Essence
12 Spirit Essence
26 Teleports you to the other continent portal room
2 Invisibility Invisibility 50 400 30
Remove
Matter
Knowledge
10 Air Essence
10 Energy Essence
10 Matter Essence
30
3 True Sight True Sight 45 300 20
Create
Matter
Knowledge
4 Energy Essence
4 Magic Essence
4 Spirit Essence
12 Gives you temporary vision of anyone invisible in your area
4 Heal Allies Heal Allies 40 120 24
Increase
Local
Health
3 Health Essence
2 Magic Essence
5 Heals up to 4 guildies in nearby area
• Health restored = ((Magic Level + Astrology modifier) / 3) + 20
5 Mana Drain Mana Drain 40 200 20
Move
Change
Magic
6 Air Essence
6 Drains the selected target a random amount of Ethereal points.
• Drain = ((Magic Level + Astro Mod) / 3) + (Rationality / 2) - (Target Rationality / 2) + (10-15)
6 Radiation Shield Radiation Shield 39 260 30
Create
Matter
Energy
Protection
3 Energy Essence
4 Magic Essence
3 Matter Essence
10 Duration: 120 seconds
7 Cold Shield Cold Shield 38 203 27
Create
Water
Protection
3 Energy Essence
4 Fire Essence
3 Matter Essence
10 Duration: 120 seconds
8 Heat Shield Heat Shield 37 200 25
Create
Fire
Protection
3 Energy Essence
3 Matter Essence
4 Water Essence
10 Duration: 120 seconds
9 Smite Summoned Smite Summoned 36 120 36
Local
Space
Remove
Life
3 Death Essence
2 Matter Essence
2 Spirit Essence
7 Inflicts 10 points of damage to each summoned creature (except your creatures) in a 16x16 square centered around you.
• Smite Summons takes into consideration the summoning level of the caster and the summoning level of the master of the summoned creature.
• For the caster, the bonus is summoning level/3, and for the creature it is summoning level/4.
• Summoning skill of the person who summoned the creature provides more protection against it. (update 2013-03-01)
• Damage = ((Summon Level * Rationality) / 48 + 10 [unconfirmed]
10 Heal Summoned Heal Summoned 33 110 25
Local
Space
Health
Spirit
2 Health Essence
2 Life Essence
2 Spirit Essence
6 Restores HP to each of your summoned creatures in a 16x16 square, with the centre in your position.
• Heals = ((Magic Level + Astro Mod) * Rationality) / 48 + 10
11 Magic Immunity Magic Immunity 30 140 30
Create
Increase
Magic
Protection
1 Energy Essence
2 Magic Essence
3 Makes you immune to negative spells. Duration: 90 seconds
12 Life Drain Life Drain 27 120 20
Move
Change
Life
3 Life Essence
3 Cause damage on the target, and gives to the caster (no more than what he is missing).
• Drain = ((Magic Level + Astro Mod) / 4) + (Rationality / 2) - (Target Rationality / 2)
13 Teleport To Portals Room Teleport To Portals Room 24 105 20
Move
Change
Global
Space
5 Energy Essence
1 Matter Essence
1 Spirit Essence
7 Teleports you to a room from where you can access quite a few maps.
14 Bones To Gold Bones To Gold 23 100 30
Permanent
Change
Matter
1 Energy Essence
2 Matter Essence
3 Converts all the bones in your inventory to gold coins (rate of conversion based on your magic level and a random factor).
15 Restoration Restoration 21 95 25
Restore
Life
4 Health Essence
4 Restores large amounts of health.
• Health restored = ((Magic Level + Astro Mod) * 2) + (Rationality * 5)
16 Harm Harm 20 80 25
Remove
Health
3 Death Essence
5 Health Essence
8 Inflicts damage on the target based on the level of the caster.
• Effect is level dependent
• Damage = ((Magic Level + Astro Mod) / 2 + (10-15)) * (Rationality / 16) - (Target Rationality / 2)
17 Teleport To Range Teleport To Range 15 65 15
Move
Change
Local
Space
1 Energy Essence
1 Matter Essence
1 Spirit Essence
3 Allows you to teleport to a nearby location.
• Max distance: 20 steps
18 Poison Poison 12 50 14
Temporary
Decrease
Life
2 Death Essence
2 Name tells everything...
• Effect is level dependent
19 Shield Shield 9 40 11
Create
Matter
Protection
1 Matter Essence
1 Increases your armour rate by 3
• Duration: 128 seconds
20 Magic Protection Magic Protection 6 30 10
Create
Magic
Protection
1 Energy Essence
1 Magic Essence
2 +8 magic resistence. Duration 3 minutes
• Magic Resistence decreases the likehood of getting hit by the special animal effects
21 Remote Heal Remote Heal 4 15 8
Global
Increase
Health
2 Health Essence
1 Magic Essence
3 Restores a minimum of 7 HP on a remote target, maximum depends on casters level (self, friend or enemy)
• Effect is level dependent
• You can't remote heal the last person or creature you fought with, or that fought with you
• Heals = ((Magic Level + Astro Mod) * Rationality) / 48 + (7-12)
22 Heal Heal 0 5 5
Increase
Health
1 Health Essence
1 Restores 10 HP
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