--- Perks :: CEL Guild & EL Compendium
CEL Banner Eternal Lands
CEL Banner
Border Top
~Age of the Eternals~
Special Day
Game time: 05:26
 
Site Map
 
 
Border Bottom
Invasion Alert!

There are recent reports of 869 invasion creatures - BEWARE!!
SPECIAL DAY ALERT
Day of Magic

Page Title

The Wraith has the ability to offer players special magical qualities known as Perks. These qualities become a part of the player and are permanent unless the player resets (or finds a matching perk removal stone).
Positive Perks give your character advantages in the game. Characters can trade unspent pick points and gold to receive these abilities.
Negative Perks act as a curse upon your character, but can be a fast source of much desired pick points to use towards attributes or nexus.
Quest Reward Perks are special perks that are the result of completing difficult quests.
Positive & Negative perks have a cost. Either your character looses pick points or becomes cursed. Those Perks can be very attractive to new or impatient players, but one should carefully consider the consequences before seeking out the Wraith.
Some perks can be duplicated by wearing magical cloaks. Once you take a Perk from the Wraith, you will no longer be able to wear a matching cloak.

Positive Perks
Perk: Artificer
Cost - Pick Points: 7
Cost - Gold coins: 60000
Description: Increases the chance of creating rare items (modable weapons, enriched essences, etc.)

Perk: Body piercing
Cost - Pick Points: 7
Cost - Gold coins: 150
Description: Increase the chance to bypass the opponent's armour by 10%.
Notes: • Cloak with similar perk exists in game

Perk: Careful guy
Cost - Pick Points: 5
Cost - Gold coins: 250
Description: Reduces the chance to lose items when you die from default of 50% to 40%.

Perk: Conjurer
Cost - Pick Points: 7
Cost - Gold coins: 250
Description: Mana cost is halved for summoning.
Notes: • Cloak with similar perk exists in game

Perk: Dedicated Harvester
Cost - Pick Points: 0
Cost - Gold coins: 10000
Description: Higher mini events while harvesting (the less random events global does NOT influence events when having this perk). However, you get exp for 140 hourly harvests.

Perk: Ethereal Ranger
Cost - Pick Points: 5
Cost - Gold coins: 20000
Description: 30% chance to not lose an arrow/bolt after firing it.

Perk: Evanescence
Cost - Pick Points: 5
Cost - Gold coins: 200
Description: Each successful hit you take has a 10% chance to miss.

Perk: Excavator
Cost - Pick Points: 5
Cost - Gold coins: 150
Description: Doubles the quantity of your harvest. So you can get two ores at a time, for example.
Notes: • Cloak with similar perk exists in game

Perk: Fast Regeneration
Cost - Pick Points: 3
Cost - Gold coins: 100
Description: Mana and health regenerates 3 times as fast.
Notes: • Cloak with similar perk exists in game

Perk: Fatal Man
Cost - Pick Points: 7
Cost - Gold coins: 150
Description: Increase the chance to score a hit regardless of opponent's skills/defense by 10%.

Perk: I Eat Dead People
Cost - Pick Points: 3
Cost - Gold coins: 10000
Description: Allows you to eat bones for 10 food points, no cooldown

Perk: I glow in the dark
Cost - Pick Points: 7
Cost - Gold coins: 250
Description: Cause 5 points of radiation damage to any enemy in combat.

Perk: Mirror skin
Cost - Pick Points: 7
Cost - Gold coins: 300
Description: 10% chance for a hit you take to be deflected and the enemy takes the damage.

Perk: Monster Magnetism
Cost - Pick Points: 5
Cost - Gold coins: 1500
Description: Monster's won't attack you, unless you attack first.
Notes: • Cloak with similar perk exists in game

Perk: Ninja
Cost - Pick Points: 5
Cost - Gold coins: 20000
Description: 80% chance NOT to become visible (if you are invisible) with ranged attacks (bows or crossbows)

Perk: No More Tears
Cost - Pick Points: 7
Cost - Gold coins: 1000
Description: decreases by 75% the chance to have an item (weapon, armor, etc.) damaged in combat
Notes: • Cloak with similar perk exists in game
• Can not wear No More Tears cloak or No More Warlock cloak with this perk
• Will make armor and weapon breaking quests very difficult

Perk: Powersaving
Cost - Pick Points: 3
Cost - Gold coins: 100
Description: Food level won't be decreased if no stat is restored and not researching anything.
Notes: • Doesn't work with "Power Hungry"
• Cloak with similar perk exists in game

Perk: Self Destruct
Cost - Pick Points: 5
Cost - Gold coins: 130
Description: When you die, each opponent fighting you gets 5-15 points of damage regardless of armour and defense.

Perk: Sharp Shooter
Cost - Pick Points: 5
Cost - Gold coins: 10000
Description: 25% more perception when ranging.

Perk: The Summoner
Cost - Pick Points: 5
Cost - Gold coins: 20000
Description: Your creatures have 10% more attack and defense (from their base attack and defense). They also have +5 more criticals (to hit and to damage).

Perk: The Underworlder
Cost - Pick Points: 2
Cost - Gold coins: 20000
Description: Allows you to teleport to the portals room (both spells), and to use teleport rings in the Underworlds

Perk: There is No Fork
Cost - Pick Points: 7
Cost - Gold coins: 250
Description: No defense penalty when fighting multiple opponents.
Notes: • Doesn't work with "I can't dance"

Perk: Wilhelm Hood
Cost - Pick Points: 5
Cost - Gold coins: 20000
Description: 15% More ranging experience, your ranged weapons are considerably more accurate, and 15% more damage.
Notes: Experience is based on difficulty. If you make it less difficult (take the perk) then you get less xp. Of course, if you are hitting more often (higher accuracy) it is possible that total xp can balance out or even be towards your advantage.

Negative Perks
Perk: Antisocial
Cost - Pick Points: -10
Cost - Gold coins: 15000
Description: No NPC will sell/buy stuff from you.

Perk: Collateral Damage
Cost - Pick Points: -1
Cost - Gold coins: 10000
Description: If someone harvesting nearby triggers some types of MN damage events, you get that too.
Notes: Requires a harvest skill of 60 or higher.

Perk: Gelatine bones
Cost - Pick Points: -6
Cost - Gold coins: 0
Description: Additional 5 points of damage for each successful hit that causes any kind of damage (heat, cold, radiation, magic, etc).
Notes: • Includes damage done by poison, cavern walls, etc

Perk: Godless
Cost - Pick Points: -8
Cost - Gold coins: 0
Description: Doesn't allow you to serve any god (if you chose it after you complete god quests, they will be reset).

Perk: Harvester of Sorrow
Cost - Pick Points: -5
Cost - Gold coins: 100000
Description: If you hit a teleport nexus while harvesting, you will be taken to Nordcarn Arena (PK area)

Perk: Hellspawn
Cost - Pick Points: -10
Cost - Gold coins: 15000
Description: Each time you go to a new map and/or enter/exit a building, you have a 20% chance of going to hell/underworld (without losing items).

Perk: I can't dance
Cost - Pick Points: -5
Cost - Gold coins: 1000
Description: Additional 15 defense penalty when fighting multiple opponents.
Notes: • Doesn't work with "There is no fork"

Perk: One
Cost - Pick Points: -6
Cost - Gold coins: 60000
Description: Mines, caltrops, wards, etc. affect you in non PK maps as well!
Notes: The Underworlds are safe

Perk: Power hungry
Cost - Pick Points: -3
Cost - Gold coins: 0
Description: 3 points of food are taken every minute
Notes: If you wear Power Saving Cloak with this perk...
• If you are not healing, reading or mixing, the cloak will keep you from losing any food
• If you are wearing the cloak, your food level will not go below zero
• If you are not healing or reading and you mix, you only lose the required food for mixing

Perk: Scotty Died
Cost - Pick Points: -3
Cost - Gold coins: 10000
Description: No more beamin up.

Perk: Skeptic
Cost - Pick Points: 0
Cost - Gold coins: 30000
Description: The astrology does not apply to you. No bonuses, no penalties. !!WARNING!! This perk is permanent, it will NOT be removed by #reset! Cost 0 PP and 30000 gold
Permanent: Not removeable by reset

Quest Perks
Perk: Armor Master
Quest Reward: Broken armors
Description: Increases your armor by +1 for combat purposes
Permanent: Not removeable by reset

Perk: Armor Master Pro
Quest Reward: Broken armors II
Description: Increases your armor by +1 for combat purposes
Permanent: Not removeable by reset

Perk: Big Belly
Quest Reward: Logan's Oranges
Description: Increases your max food level to 100
Permanent: Not removeable by reset
Notes: Toadstools will not allow you to go above the 100 cap

Perk: Bricks R Exp
Quest Reward: Rostos R Exp
Description: +5% Attack/Defense xp if you have a Rostogol Stone in inventory
Permanent: Not removeable by reset

Perk: Child of the Stars
Quest Reward: Manufacturing tutorial
Description: From the quest that gives you the perk:
And I know what you are thinking: "WTF does this perk do?". It's given to manufacturers who complete a quest
You will not be affected by some of the bad astrology aspects. Which ones? Unknown.
Known hint: Use indicators. If you are a Skeptic, this perk won't affect you in any way. And this perk will not dissapear after #reset. If you have the Skeptic perk, you can get a removal stone from Radu for 50 bucks.
Permanent: Not removeable by reset
Notes: No more negative (red) astro for:
• Harvesting events
• Make rare
• Fail

If you monitor your astro in the above you will only see neutral and green from now on

Downside: negative or red astro for harvesting events means less events. So when you get this perk, you will only have neutral or high events. Which leads to more stops, more damage, more broken harvest meds (if you use them). But more events means better chance of finding special stones.

No advantage if you are "Skeptic"

Perk: Deadly Accuracy
Quest Reward: Alone I Break II
Description: Removes accuracy astrology penalties
Permanent: Not removeable by reset

Perk: Fewer Tears
Quest Reward: Fewer Tears
Description: Break fewer harvesting tools or items required for manufacturing (i.e. molds)
Permanent: Not removeable by reset

Perk: Hard Hitter
Quest Reward: Druppel's Wine
Description: Negative "Critical To Hit" astro is ignored
Permanent: Not removeable by reset
Notes: No advantage if you are "Skeptic"

Perk: Invasion Killer
Quest Reward: Invasion Killer
Description: Extra damage to invaded/invance/instance monsters with damage rings, as well as some other minor bonuses during combat.
Permanent: Not removeable by reset

Perk: Lucky Attacker
Quest Reward: Lucky Attacker
Description: Makes your attack skill not be affected by negative astrology.
Permanent: Not removeable by reset

Perk: Lucky Defender
Quest Reward: Lucky Defender
Description: Makes your defense skill not be affected by negative astrology.
Permanent: Not removeable by reset

Perk: Never Gonna Miss You
Quest Reward: Alone I Break
Description: Increases your accuracy by +2
Permanent: Not removeable by reset

Perk: No Hope
Quest Reward: No Hope
Description: Increases the damage your mines and some of the wards inflict.
Permanent: Not removeable by reset

Perk: Safer Mushrooms
Quest Reward: Safer Mushrooms
Description: Gives you a tolerance to red mushrooms.
Permanent: Not removeable by reset

Perk: Smart Harvester
Quest Reward: Smart Harvester
Description: Increases the experience limit for harvesting by 20 harvests. Cumulative with Dedicated Harvester.
Permanent: Not removeable by reset

Perk: Vanquisher
Quest Reward: Kill them all!
Description: Permanently adds +1 Attack & +1 Defense level
Permanent: Not removeable by reset

  Today's Visitor: 127 Site by Ghrae, Graphics by Leahatwood, Apparition & Phenic 
All Rights Reserved, Copyright 2005 ©
Back to the top