The Wraith has the ability to offer players special magical qualities known as Perks. These qualities become a part of the player and are permanent unless the player resets (or finds a matching perk removal stone). |
Positive Perks give your character advantages in the game. Characters can trade unspent pick points and gold to receive these abilities. |
Negative Perks act as a curse upon your character, but can be a fast source of much desired pick points to use towards attributes or nexus. |
Quest Reward Perks are special perks that are the result of completing difficult quests. |
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Positive & Negative perks have a cost. Either your character looses pick points or becomes cursed. Those Perks can be very attractive to new or impatient players, but one should carefully consider the consequences before seeking out the Wraith. |
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Some perks can be duplicated by wearing magical cloaks. Once you take a Perk from the Wraith, you will no longer be able to wear a matching cloak. |
Perk: |
Artificer |
Cost - Pick Points: |
7 |
Cost - Gold coins: |
60000 |
Description: |
Increases the chance of creating rare items (modable weapons, enriched essences, etc.) |
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Perk: |
Body piercing |
Cost - Pick Points: |
7 |
Cost - Gold coins: |
150 |
Description: |
Increase the chance to bypass the opponent's armour by 10%. |
Notes: |
• Cloak with similar perk exists in game |
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Perk: |
Careful guy |
Cost - Pick Points: |
5 |
Cost - Gold coins: |
250 |
Description: |
Reduces the chance to lose items when you die from default of 50% to 40%. |
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Perk: |
Conjurer |
Cost - Pick Points: |
7 |
Cost - Gold coins: |
250 |
Description: |
Mana cost is halved for summoning. |
Notes: |
• Cloak with similar perk exists in game |
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Perk: |
Dedicated Harvester |
Cost - Pick Points: |
0 |
Cost - Gold coins: |
10000 |
Description: |
Higher mini events while harvesting (the less random events global does NOT influence events when having this perk). However, you get exp for 140 hourly harvests. |
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Perk: |
Ethereal Ranger |
Cost - Pick Points: |
5 |
Cost - Gold coins: |
20000 |
Description: |
30% chance to not lose an arrow/bolt after firing it. |
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Perk: |
Evanescence |
Cost - Pick Points: |
5 |
Cost - Gold coins: |
200 |
Description: |
Each successful hit you take has a 10% chance to miss. |
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Perk: |
Excavator |
Cost - Pick Points: |
5 |
Cost - Gold coins: |
150 |
Description: |
Doubles the quantity of your harvest. So you can get two ores at a time, for example. |
Notes: |
• Cloak with similar perk exists in game |
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Perk: |
Fast Regeneration |
Cost - Pick Points: |
3 |
Cost - Gold coins: |
100 |
Description: |
Mana and health regenerates 3 times as fast. |
Notes: |
• Cloak with similar perk exists in game |
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Perk: |
Fatal Man |
Cost - Pick Points: |
7 |
Cost - Gold coins: |
150 |
Description: |
Increase the chance to score a hit regardless of opponent's skills/defense by 10%. |
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Perk: |
I Eat Dead People |
Cost - Pick Points: |
3 |
Cost - Gold coins: |
10000 |
Description: |
Allows you to eat bones for 10 food points, no cooldown |
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Perk: |
I glow in the dark |
Cost - Pick Points: |
7 |
Cost - Gold coins: |
250 |
Description: |
Cause 5 points of radiation damage to any enemy in combat. |
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Perk: |
Mirror skin |
Cost - Pick Points: |
7 |
Cost - Gold coins: |
300 |
Description: |
10% chance for a hit you take to be deflected and the enemy takes the damage. |
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Perk: |
Monster Magnetism |
Cost - Pick Points: |
5 |
Cost - Gold coins: |
1500 |
Description: |
Monster's won't attack you, unless you attack first. |
Notes: |
• Cloak with similar perk exists in game |
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Perk: |
Ninja |
Cost - Pick Points: |
5 |
Cost - Gold coins: |
20000 |
Description: |
80% chance NOT to become visible (if you are invisible) with ranged attacks (bows or crossbows) |
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Perk: |
No More Tears |
Cost - Pick Points: |
7 |
Cost - Gold coins: |
1000 |
Description: |
decreases by 75% the chance to have an item (weapon, armor, etc.) damaged in combat |
Notes: |
• Cloak with similar perk exists in game
• Can not wear No More Tears cloak or No More Warlock cloak with this perk
• Will make armor and weapon breaking quests very difficult |
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Perk: |
Powersaving |
Cost - Pick Points: |
3 |
Cost - Gold coins: |
100 |
Description: |
Food level won't be decreased if no stat is restored and not researching anything. |
Notes: |
• Doesn't work with "Power Hungry"
• Cloak with similar perk exists in game |
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Perk: |
Self Destruct |
Cost - Pick Points: |
5 |
Cost - Gold coins: |
130 |
Description: |
When you die, each opponent fighting you gets 5-15 points of damage regardless of armour and defense. |
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Perk: |
Sharp Shooter |
Cost - Pick Points: |
5 |
Cost - Gold coins: |
10000 |
Description: |
25% more perception when ranging. |
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Perk: |
The Summoner |
Cost - Pick Points: |
5 |
Cost - Gold coins: |
20000 |
Description: |
Your creatures have 10% more attack and defense (from their base attack and defense). They also have +5 more criticals (to hit and to damage). |
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Perk: |
The Underworlder |
Cost - Pick Points: |
2 |
Cost - Gold coins: |
20000 |
Description: |
Allows you to teleport to the portals room (both spells), and to use teleport rings in the Underworlds |
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Perk: |
There is No Fork |
Cost - Pick Points: |
7 |
Cost - Gold coins: |
250 |
Description: |
No defense penalty when fighting multiple opponents. |
Notes: |
• Doesn't work with "I can't dance" |
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Perk: |
Wilhelm Hood |
Cost - Pick Points: |
5 |
Cost - Gold coins: |
20000 |
Description: |
15% More ranging experience, your ranged weapons are considerably more accurate, and 15% more damage. |
Notes: |
Experience is based on difficulty. If you make it less difficult (take the perk) then
you get less xp. Of course, if you are hitting more often (higher accuracy) it is
possible that total xp can balance out or even be towards your advantage. |
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Perk: |
Antisocial |
Cost - Pick Points: |
-10 |
Cost - Gold coins: |
15000 |
Description: |
No NPC will sell/buy stuff from you. |
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Perk: |
Collateral Damage |
Cost - Pick Points: |
-1 |
Cost - Gold coins: |
10000 |
Description: |
If someone harvesting nearby triggers some types of MN damage events, you get that too. |
Notes: |
Requires a harvest skill of 60 or higher. |
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Perk: |
Gelatine bones |
Cost - Pick Points: |
-6 |
Cost - Gold coins: |
0 |
Description: |
Additional 5 points of damage for each successful hit that causes any kind of damage (heat, cold, radiation, magic, etc). |
Notes: |
• Includes damage done by poison, cavern walls, etc |
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Perk: |
Godless |
Cost - Pick Points: |
-8 |
Cost - Gold coins: |
0 |
Description: |
Doesn't allow you to serve any god (if you chose it after you complete god quests, they will be reset). |
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Perk: |
Harvester of Sorrow |
Cost - Pick Points: |
-5 |
Cost - Gold coins: |
100000 |
Description: |
If you hit a teleport nexus while harvesting, you will be taken to Nordcarn Arena (PK area) |
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Perk: |
Hellspawn |
Cost - Pick Points: |
-10 |
Cost - Gold coins: |
15000 |
Description: |
Each time you go to a new map and/or enter/exit a building, you have a 20% chance of going to hell/underworld (without losing items). |
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Perk: |
I can't dance |
Cost - Pick Points: |
-5 |
Cost - Gold coins: |
1000 |
Description: |
Additional 15 defense penalty when fighting multiple opponents. |
Notes: |
• Doesn't work with "There is no fork" |
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Perk: |
One |
Cost - Pick Points: |
-6 |
Cost - Gold coins: |
60000 |
Description: |
Mines, caltrops, wards, etc. affect you in non PK maps as well! |
Notes: |
The Underworlds are safe |
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Perk: |
Power hungry |
Cost - Pick Points: |
-3 |
Cost - Gold coins: |
0 |
Description: |
3 points of food are taken every minute |
Notes: |
If you wear Power Saving Cloak with this perk...
• If you are not healing, reading or mixing, the cloak will keep you from losing any food
• If you are wearing the cloak, your food level will not go below zero
• If you are not healing or reading and you mix, you only lose the required food for mixing |
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Perk: |
Scotty Died |
Cost - Pick Points: |
-3 |
Cost - Gold coins: |
10000 |
Description: |
No more beamin up. |
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Perk: |
Skeptic |
Cost - Pick Points: |
0 |
Cost - Gold coins: |
30000 |
Description: |
The astrology does not apply to you. No bonuses, no penalties. !!WARNING!! This perk is permanent, it will NOT be removed by #reset! Cost 0 PP and 30000 gold |
Permanent: |
Not removeable by reset |
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Perk: |
Armor Master |
Quest Reward: |
Broken armors |
Description: |
Increases your armor by +1 for combat purposes |
Permanent: |
Not removeable by reset |
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Perk: |
Armor Master Pro |
Quest Reward: |
Broken armors II |
Description: |
Increases your armor by +1 for combat purposes |
Permanent: |
Not removeable by reset |
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Perk: |
Big Belly |
Quest Reward: |
Logan's Oranges |
Description: |
Increases your max food level to 100 |
Permanent: |
Not removeable by reset |
Notes: |
Toadstools will not allow you to go above the 100 cap |
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Perk: |
Bricks R Exp |
Quest Reward: |
Rostos R Exp |
Description: |
+5% Attack/Defense xp if you have a Rostogol Stone in inventory |
Permanent: |
Not removeable by reset |
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Perk: |
Child of the Stars |
Quest Reward: |
Manufacturing tutorial |
Description: |
From the quest that gives you the perk:
And I know what you are thinking: "WTF does this perk do?". It's given to manufacturers who complete a quest
You will not be affected by some of the bad astrology aspects. Which ones? Unknown.
Known hint: Use indicators. If you are a Skeptic, this perk won't affect you in any way. And this perk will not dissapear after #reset. If you have the Skeptic perk, you can get a removal stone from Radu for 50 bucks. |
Permanent: |
Not removeable by reset |
Notes: |
No more negative (red) astro for:
• Harvesting events
• Make rare
• Fail
If you monitor your astro in the above you will only see neutral and green from now on
Downside: negative or red astro for harvesting events means less events. So when you get this perk, you will only have neutral or high events. Which leads to more stops, more damage, more broken harvest meds (if you use them). But more events means better chance of finding special stones.
No advantage if you are "Skeptic" |
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Perk: |
Deadly Accuracy |
Quest Reward: |
Alone I Break II |
Description: |
Removes accuracy astrology penalties |
Permanent: |
Not removeable by reset |
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Perk: |
Fewer Tears |
Quest Reward: |
Fewer Tears |
Description: |
Break fewer harvesting tools or items required for manufacturing (i.e. molds) |
Permanent: |
Not removeable by reset |
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Perk: |
Hard Hitter |
Quest Reward: |
Druppel's Wine |
Description: |
Negative "Critical To Hit" astro is ignored |
Permanent: |
Not removeable by reset |
Notes: |
No advantage if you are "Skeptic" |
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Perk: |
Invasion Killer |
Quest Reward: |
Invasion Killer |
Description: |
Extra damage to invaded/invance/instance monsters with damage rings, as well as some other minor bonuses during combat. |
Permanent: |
Not removeable by reset |
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Perk: |
Lucky Attacker |
Quest Reward: |
Lucky Attacker |
Description: |
Makes your attack skill not be affected by negative astrology. |
Permanent: |
Not removeable by reset |
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Perk: |
Lucky Defender |
Quest Reward: |
Lucky Defender |
Description: |
Makes your defense skill not be affected by negative astrology. |
Permanent: |
Not removeable by reset |
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Perk: |
Never Gonna Miss You |
Quest Reward: |
Alone I Break |
Description: |
Increases your accuracy by +2 |
Permanent: |
Not removeable by reset |
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Perk: |
No Hope |
Quest Reward: |
No Hope |
Description: |
Increases the damage your mines and some of the wards inflict. |
Permanent: |
Not removeable by reset |
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Perk: |
Safer Mushrooms |
Quest Reward: |
Safer Mushrooms |
Description: |
Gives you a tolerance to red mushrooms. |
Permanent: |
Not removeable by reset |
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Perk: |
Smart Harvester |
Quest Reward: |
Smart Harvester |
Description: |
Increases the experience limit for harvesting by 20 harvests. Cumulative with Dedicated Harvester. |
Permanent: |
Not removeable by reset |
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Perk: |
Vanquisher |
Quest Reward: |
Kill them all! |
Description: |
Permanently adds +1 Attack & +1 Defense level |
Permanent: |
Not removeable by reset |
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