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~Age of the Eternals~
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SPECIAL DAY ALERT
No drops day
No items drop when players or AI die. Rostogol stones will dissapear as usually though.

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The Wraith has the ability to offer characters special magical qualities known as Perks. These qualities become a part of the player and are permanent unless the character resets.
Positive Perks give your character advantages in the game. Characters can trade unspent pick points and gold to receive these abilities.
Negative Perks act as a curse upon your character, but can be a fast source of much desired pick points to use towards attributes or nexus.
Any Perk, either Positive or Negative, has a cost. Either your character looses pick points or becomes cursed. Those Perks can be very attractive to new or impatient players, one should carefully consider the consequences before seeking out the Wraith.
Some perks can be duplicated by wearing magical cloaks. Once you take a Perk from the Wraith, you will no longer be able to wear a matching cloak.

Positive Perks
Perk: Artificer
Cost - Pick Points: 7
Cost - Gold coins: 60000
Description: Increases the chance of creating rare items (modable weapons, enriched essences, etc.)

Perk: Body piercing
Cost - Pick Points: 7
Cost - Gold coins: 150
Description: Increase the chance to bypass the opponent's armour by 10%.
Notes: • Cloak with similar perk exists in game

Perk: Conjurer
Cost - Pick Points: 7
Cost - Gold coins: 250
Description: Mana cost is halved for summoning.
Notes: • Cloak with similar perk exists in game

Perk: Fatal Man
Cost - Pick Points: 7
Cost - Gold coins: 150
Description: Increase the chance to score a hit regardless of opponent's skills/defense by 10%.

Perk: I glow in the dark
Cost - Pick Points: 7
Cost - Gold coins: 250
Description: Cause 5 points of radiation damage to any enemy in combat.

Perk: Mirror skin
Cost - Pick Points: 7
Cost - Gold coins: 300
Description: 10% chance for a hit you take to be deflected and the enemy takes the damage.

Perk: No More Tears
Cost - Pick Points: 7
Cost - Gold coins: 1000
Description: decreases by 75% the chance to have an item (weapon, armor, etc.) damaged in combat
Notes: • Cloak with similar perk exists in game
• Can not wear No More Tears cloak or No More Warlock cloak with this perk

Perk: There is No Fork
Cost - Pick Points: 7
Cost - Gold coins: 250
Description: No defense penalty when fighting multiple opponents.
Notes: • Doesn't work with "I can't dance"

Perk: Careful guy
Cost - Pick Points: 5
Cost - Gold coins: 250
Description: Reduces the chance to lose items when you die from default of 50% to 40%.

Perk: Ethereal Ranger
Cost - Pick Points: 5
Cost - Gold coins: 20000
Description: 30% chance to not lose an arrow/bolt after firing it.

Perk: Evanescence
Cost - Pick Points: 5
Cost - Gold coins: 200
Description: Each successful hit you take has a 10% chance to miss.

Perk: Excavator
Cost - Pick Points: 5
Cost - Gold coins: 150
Description: Doubles the quantity of your harvest. So you can get two ores at a time, for example.
Notes: • Cloak with similar perk exists in game

Perk: Monster Magnetism
Cost - Pick Points: 5
Cost - Gold coins: 1500
Description: Monster's won't attack you, unless you attack first.
Notes: • Cloak with similar perk exists in game

Perk: Self Destruct
Cost - Pick Points: 5
Cost - Gold coins: 130
Description: When you die, each opponent fighting you gets 5-15 points of damage regardless of armour and defense.

Perk: The Summoner
Cost - Pick Points: 5
Cost - Gold coins: 20000
Description: Your creatures have 10% more attack and defense (from their base attack and defense). They also have +5 more criticals (to hit and to damage).

Perk: Wilhelm Hood
Cost - Pick Points: 5
Cost - Gold coins: 20000
Description: 15% More ranging experience, your ranged weapons are considerably more accurate, and 15% more damage.

Perk: Fast Regeneration
Cost - Pick Points: 3
Cost - Gold coins: 100
Description: Mana and health regenerates 3 times as fast.
Notes: • Cloak with similar perk exists in game

Perk: I Eat Dead People
Cost - Pick Points: 3
Cost - Gold coins: 10000
Description: Allows you to eat bones for 10 food points, no cooldown

Perk: Powersaving
Cost - Pick Points: 3
Cost - Gold coins: 100
Description: Food level won't be decreased if no stat is restored and not researching anything.
Notes: • Doesn't work with "Power Hungry"
• Cloak with similar perk exists in game

Perk: The Underworlder
Cost - Pick Points: 2
Cost - Gold coins: 20000
Description: Allows you to teleport to the portals room (both spells), and to use teleport rings in the Underworlds

Perk: Skeptic
Cost - Pick Points: 0
Cost - Gold coins: 30000
Description: The astrology does not apply to you. No bonuses, no penalties. !!WARNING!! This perk is permanent, it will NOT be removed by #reset! Cost 0 PP and 30000 gold

Negative Perks
Perk: Power hungry
Cost - Pick Points: -3
Cost - Gold coins: 0
Description: 3 points of food are taken every minute

Perk: Scotty Died
Cost - Pick Points: -3
Cost - Gold coins: 10000
Description: No more beamin up.

Perk: Harvester of Sorrow
Cost - Pick Points: -5
Cost - Gold coins: 100000
Description: If you hit a teleport nexus while harvesting, you will be taken to KF (PK map)

Perk: I can't dance
Cost - Pick Points: -5
Cost - Gold coins: 1000
Description: Additional 15 defense penalty when fighting multiple opponents.
Notes: • Doesn't work with "There is no fork"

Perk: Gelatine bones
Cost - Pick Points: -6
Cost - Gold coins: 0
Description: Additional 5 points of damage for each successful hit that causes any kind of damage (heat, cold, radiation, magic, etc).

Perk: One
Cost - Pick Points: -6
Cost - Gold coins: 60000
Description: Mines, caltrops, wards, etc. affect you in non PK maps as well!
Notes: The Underworlds are safe

Perk: Godless
Cost - Pick Points: -8
Cost - Gold coins: 0
Description: Doesn't allow you to serve any god (if you chose it after you complete god quests, they will be reset).

Perk: Antisocial
Cost - Pick Points: -10
Cost - Gold coins: 15000
Description: No NPC will sell/buy stuff from you.

Perk: Hellspawn
Cost - Pick Points: -10
Cost - Gold coins: 15000
Description: Each time you go to a new map and/or enter/exit a building, you have a 20% chance of going to hell/underworld (without losing items).

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